Home » Technology » Shinji Mikami, the father of “The Castle of Evil”, said that the success of “Monster Hunter” left “Dino Crisis” with nowhere to stand.

Shinji Mikami, the father of “The Castle of Evil”, said that the success of “Monster Hunter” left “Dino Crisis” with nowhere to stand.

credit: CAPCOM

Capcom this year Super Vote Event in JuneThe third action adventurer “Dino Crisis”, which has not been announced for a long time, is highly anticipated by players. the series made him think “there is not much room to develop the new game “Dino Crisis”.

Foreign media Eurogamer Exclusive interview with Shinji Mikami at Gamescom 2024This famous game designer once founded Tango Gameworks (Tango Studio) and co-founded Platinum Studios Before leaving Capcom in 2005, he created “Castle of Evil”, “Onimusha”, “Demon Hunter”, works classics like “Dino Crisis”.

The original “Dino Crisis” was released on PlayStation, Dreamcast and PC in 1999. The game is played in 3D third-person view mode The dinosaur version of “Evil Castle” is called: is e the zombies that threaten to escape the main character The latest in the series is the work “Dino Crisis 3” in 2003.

Speaking about the Capcom poll highlighting the love of players for “Dino Crisis”, Shinji Mikami was surprised by the response of the fans, however, “Monsters have replaced the horror element of dinosaurs and the most players can do for them a few years ago. Hunter” explains it perfectly.”

Mikami explained, “Even if I plan to develop a remake or a new game of “Dino Crisis”, I don’t think there is much room to do such work now. masterpiece.

When Capcom launches in the summer of 2023“Exoprimal” Online Multiplayer HuntAt that time, many fans replaced it with “Dino Crisis”, but were disappointed to find out that it was another service oriented game, “Exotic Dragon Tide” this summer also announced that it would stop updating the season’s content.

In this regard, Shinji Mikami said that the concepts of “Dragon Tide” and “Dino Crisis” are very different.

“Dino Crisis” currently has no news about new works, and Shinji Mikami left Tango Gameworks before it was bought and dissolved to open a studio called KAMUY.In April this year, I had a conversation with my old friend Hideki Kamiya on the same platform.saying that he no longer wanted to make horror games and would shift his focus to other types of games.

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