– We have removed all the restrictions we made for printing, you can see the whole Shrine as far as it is ready in different regions.
– Removed various types of “screen distortions”. You can record your screen and take screenshots (at your own risk :))
– All placeholders (gags) (various geometric shapes, with a mesh texture) are not a problem or an improvement of the server, but the actual technical state of the places at the moment, as the client is responsible for their display.
– In some places there are different “dolls” to gain experience. Mass spawn, monster AI disabled.
– Most waypoints have been implemented, so you will be able to move between locations quickly.
– There is a test implementation of the first story quest (testing the story logic).
– The basic logic of dropping items (set to “chest” only so far) with random affixes.
– A location on the dynamic locations test binder.
– Pump any active skills in the skill tree (passive ones are not completed yet) for any class.
– Automatic animation selection system. Works on almost any skill, monster death, use of interactive items, dialogue.
– Dismantling items and getting resources from them at the blacksmith.
– Pumping items to the blacksmith, until all the formulas are implemented, a process itself works stably.
– Comprehensive game attribute logic => items affect your stats.
– Particularly curious and meticulous, it is possible to reach ancillary places, they are not so easy to find. (One of them, Underworld)
– The translation to “ogre” is official, but the translator isn’t done yet.