Home » Technology » Russian developers have launched their test server Diablo IV – DTF Games

Russian developers have launched their test server Diablo IV – DTF Games

– We have removed all the restrictions we made for printing, you can see the whole Shrine as far as it is ready in different regions.

– Removed various types of “screen distortions”. You can record your screen and take screenshots (at your own risk :))

– All placeholders (gags) (various geometric shapes, with a mesh texture) are not a problem or an improvement of the server, but the actual technical state of the places at the moment, as the client is responsible for their display.

– In some places there are different “dolls” to gain experience. Mass spawn, monster AI disabled.

– Most waypoints have been implemented, so you will be able to move between locations quickly.

– There is a test implementation of the first story quest (testing the story logic).

– The basic logic of dropping items (set to “chest” only so far) with random affixes.

– A location on the dynamic locations test binder.

– Pump any active skills in the skill tree (passive ones are not completed yet) for any class.

– Automatic animation selection system. Works on almost any skill, monster death, use of interactive items, dialogue.

– Dismantling items and getting resources from them at the blacksmith.

– Pumping items to the blacksmith, until all the formulas are implemented, a process itself works stably.

– Comprehensive game attribute logic => items affect your stats.

– Particularly curious and meticulous, it is possible to reach ancillary places, they are not so easy to find. (One of them, Underworld)

– The translation to “ogre” is official, but the translator isn’t done yet.

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