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RPCS3: PlayStation 3 open-source emulator gets FSR support

This is the first emulator to receive the FidelityFX Super Resolution from AMD

The official twitter account of the emulator PlayStation 3 open-source, RPCS3, announced today (Friday, 6) that the software received support for upscaling technology from AMD FidelityFX Super Resolution. Tweet highlights that this was the first console emulator to receive the feature.

The announcement comes along with a wave of news from modders and developers who are able to use different features to implement FSR in games that don’t natively support the technology. Just yesterday, we showed here on Adrenaline that Magpie window magnification software received FSR support in its latest update.

“RPCS3 is now the first console emulator to support FidelityFX Super Resolution (FSR). Upgrade to the latest version of RPCS3 and try it out! – You can enable it in Settings -> GPU.”
-Translation of the Tweet

“RPCS3 is now the first console emulator to support FidelityFX Super Resolution (FSR). Upgrade to the latest version of RPCS3 and try it out! – You can enable it in Settings -> GPU.”
-Translation of the Tweet

Since today, anyone with the open-source emulator can download the latest update and try it out. how was the FSR implementation for these PlayStation 3 games. However, it is worth pointing out that despite the likely visual improvement that upscaling will bring, the tool may not give much performance gain as RPCS3 requires a lot of CPU resources, which can end up limiting performance anyway.

In addition, titles that do not have some technology to reduce aliasing effects may end up suffering a distortion in the outlines of objects in the scene, with the edges even more pixelated than usual.


– Continues after advertising –

The news released by the RPCS3 account can also be playfully announced as if “PlayStation 3 games now support FidelityFX Super Resolution”. Of course is not an official implementation, but according to the emulator’s website, about 62% of PS3 games are compatible with the software, another 31% run with lots of problems, and the remaining 6% simply don’t open or have very serious bugs. This represents a considerable amount of PS3 generation titles that can be played using AMD’s newly released open-source technology.

Now we can only wait to know how many titles, emulators or other software will receive FidelityFX Super Resolution and how the open-source tool will evolve over time.

Via: Videocardz Source: RPCS3 (Twitter)

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