Round8, the developers of the highly anticipated game Lies of P, have responded to player feedback from the recent demo. While the majority of players enjoyed the game’s atmosphere, graphics, protagonist, and overall imagination, there were some minor criticisms regarding the controls and combat system. In response, game director Choi Ji-won has addressed these concerns and promised improvements.
In a comprehensive video, Choi Ji-won discussed the feedback received from players and acknowledged the need for changes. The developers are reevaluating the entire system, including aspects such as invulnerability frames and dodge effectiveness. While specific changes have not been announced, the developers are committed to addressing player comments and improving the combat system. They aim to ensure that every hit the player makes feels impactful and to enhance the readability of enemy attack patterns.
In addition to design adjustments, Round8 is also focusing on the technical side of the game. Despite positive feedback on the optimization in the demo version, the team continues to optimize and fix any technical flaws that may arise with the full version. This commitment to technical excellence extends throughout the entire game.
Choi Ji-won also addressed a specific concern regarding character leveling. While players expressed a desire for more freedom to level up anywhere on the map, the game director explained that the decision to limit leveling to the Krat hotel is justified by its connection to the story and events within the game.
Overall, Round8 remains confident in the success of Lies of P. The developers are determined to see the game through to a successful end and assure players that the final version will be even more complex and satisfying than the demo. With the release of the full version scheduled for mid-September, players can look forward to experiencing the improvements and changes promised by the developers.
How does the game director justify the decision to limit character leveling to the Krat hotel and how does it connect to the story and events within the game
Rewrite: Round8, the developers of the highly anticipated game Lies of P, have responded to player feedback from the recent demo. While the majority of players enjoyed the game’s atmosphere, graphics, protagonist, and overall imagination, there were some minor criticisms regarding the controls and combat system. In response, game director Choi Ji-won has addressed these concerns and promised improvements.
In a comprehensive video, Choi Ji-won discussed the feedback received from players and acknowledged the need for changes. The developers are reevaluating the entire system, including aspects such as invulnerability frames and dodge effectiveness. While specific changes have not been announced, the developers are committed to addressing player comments and improving the combat system. They aim to ensure that every hit the player makes feels impactful and to enhance the readability of enemy attack patterns.
In addition to design adjustments, Round8 is also focusing on the technical side of the game. Despite positive feedback on the optimization in the demo version, the team continues to optimize and fix any technical flaws that may arise with the full version. This commitment to technical excellence extends throughout the entire game.
Choi Ji-won also addressed a specific concern regarding character leveling. While players expressed a desire for more freedom to level up anywhere on the map, the game director explained that the decision to limit leveling to the Krat hotel is justified by its connection to the story and events within the game.
Overall, Round8 remains confident in the success of Lies of P. The developers are determined to see the game through to a successful end and assure players that the final version will be even more complex and satisfying than the demo. With the release of the full version scheduled for mid-September, players can look forward to experiencing the improvements and changes promised by the developers.
“Round8’s ambitious promises and proposed improvements for their anticipated Soulslike game P definitely piqued my interest. However, I’ll reserve my judgment until I see if they can deliver on their claims. Fingers crossed for an immersive and challenging gaming experience!”
“Round8’s P has certainly made bold promises for their upcoming Soulslike game. However, it’s important to approach these claims with skepticism, as hype can often overshadow actual improvements. Let’s hope they deliver on their word and bring a truly groundbreaking experience to the genre.”