Recently, I’ve been playing only games that look and content hard, so I want to play games that are light on the outside at least! When I was thinking, I heard the topic of “The Tower of Permanence”, whose early access version was released by PLAYISM.
This work is a roguelike 2D action game developed by the personal circle “// commentout”, and the feature is that the structure of the tower, which is the stage, changes every day. Contrary to the light character design of Moe, it is a challenging and challenging action game, and the price is reasonable at 980 yen because it is an early access version. It’s a game of my favorite genre, so when I played it, I enjoyed it a lot, so I’d like to introduce it.
Related Links:The Tower of Permanence (Steam)
■ Map changes in 24 hours, roguelike action that you can challenge many times in a day
The stage of this work is “Tower of Permanence” as well as the title. The player operates a character who has lost his way from another world and aims at the top of the tower to return to the real world.
The biggest feature of this work is that the inside of the tower, which is the stage, is automatically generated by the server every 24 hours. Updated daily at midnight, players from all over the world will capture the same tower. Since the stage changes every day, it is a system that is highly replayable and can be played as many times as you like. At the same time, although it sings roguelike, the stage does not change every time you enter the tower, so you can retry the same stage many times in a day.
■ Simple operation but hard difficulty
Choose one of the four operating characters to challenge the tower. There is no difference in stats for each character, but the skills described below are different. As an aside, every character incorporates various elements, and character design and effects are also attractive.
The operation of this work is very simple, and you can only move left and right, jump, and skill. Since there is no normal attack, you need to use the skill that activates by consuming MP to attack the enemy.
The MP used once will automatically recover in about 30 seconds, but until then it will be in a rounded state. Therefore, you need to jump while avoiding enemies while the skill is not available, or wait on the spot until the MP recovers.
However, if you continue to stay in the same level, “karma” will increase, and when it reaches the maximum, the god of death will come and the game will be over, so it is impossible to keep waiting. Therefore, the main game is to dodge enemy attacks, and you need to think about how to avoid attacks, when to use skills, and whether to wait to recover MP.
Also, since the skill differs depending on the character used, you must shoot at the timing when the skill of that character becomes effective.
It is easy to avoid enemy attacks in the early stages, and you can use your skills every time MP recovers, but as the latter half of the tower, the difficulty level increases steadily, and bullets fly and block the way. There are some difficult points such as floors where you can’t proceed without defeating the enemy.
In difficult places, I would like to stop and think about it, but it is difficult because of the binding by karma, but even if I try to break through by force, there is almost no recovery means, so one shot is heavy and I remember “remembering death” You will proceed while doing so.
As you play the same tower over and over again, it’s fun to feel the growth and be able to optimize how to avoid enemies and how to use your skills, and go deeper. However, when a map is generated with many places to wait, it can be painful to play many times.
In addition, items called “artifacts” have fallen along the way, and you can improve your character’s status by obtaining them. The current version is less effective, so you probably don’t need to force it.
■ Loose sociality and mods
There is also a loose social element in this work. A tombstone stands at the point where the player died, and it is possible to select and leave randomly presented messages, read messages left by other players, and have other players as relics. You can also get artifacts. There is also a daily score ranking that allows you to compete with other players.
Furthermore, in this work, it is also possible to freely add characters edited by the user by inserting a MOD. I think it will be exciting outside the game, such as in workshops and SNS.
Since it is still early access, there are many parts that are expected to be updated, such as the weak effect of artifacts and the generation of stages with long waiting times, but it is a title that can be enjoyed quite a bit at the moment. This is a title that gamers who like high-difficulty action games should definitely play.
The official release of this work is scheduled for spring 2021. At that time, the price will be raised, so if you are interested, we recommend that you purchase it now.
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