Ary got this winter power from her father, but to restore the seasons she also needs the other seasonal powers. They are normally owned by the Guardians of Seasons, but they just happen to be stolen right now. The older, rather unworldly Guardians are not really able to do anything about this themselves, so they send Ary on the road.
As you gather more seasonal powers, you will be able to solve increasingly complex and ingenious puzzles. You do this by summoning a magic sphere, in which you create the season of your choice. If you go for winter, the water freezes and you can make ice crystals. If you choose a warm summer, ice melts and water disappears. In the autumn, water appears and in the spring plants grow for climbing in strategic places. It’s wonderful how the creators of each environment in the game created four versions: one for each season.
This system works like a train and although the first puzzles are a bit simple, you will encounter real brain teasers later in the game. In addition to playing with the seasons, you are also busy pulling levers, dragging blocks and platforming. It may not be as surprising and cleverly designed as Zelda, but it certainly reminds me of it and that is a great compliment for an indie game in my opinion.
–
–