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“Resident Evil 4” iPhone / iPad / Mac Gaming Experience Report: Still Need a Game Console?

After experiencing the performance of “Castle of Evil 8: Village” on Apple devices when the iPhone 15 Pro was officially launched, Computer King Ada’s team also experienced it first. CAPCOM will officially join the cross-Apple platform ecosystem on 12/20. Provides “Resident Evil 4” supported by iPhone / iPad / Mac. Continue reading Still need a game console? “Castle of Evil 4” iPhone / iPad / Mac play experience report text.

Still need a game console? “Castle of Evil 4” iPhone / iPad / Mac gaming experience

The remake of “Castle of Evil 4” was launched on platforms including PlayStation, XBOX and STEAM at the beginning of the year. In fact, the author really never imagined that it would later become the launch event of the new generation iPhone 15 Pro, boasting that the A17 Pro SoC it is equipped with has reached the so-called “game console-level” performance.

CAPCOM, which has shown great enthusiasm in mobile platforms, also launched “Castle of Evil 8: Village” with the iPhone 15 series. It was officially confirmed on 12/20, which is the day after tomorrow. App Store Release“Evil Castle 4”For players to play. We also spent some time early to try out the gaming experience of this game installed in the Apple ecosystem.

▲Picture: The familiar typewriter storage point.

Both “Castle 8: Village” and “Castle 4” provide free play of the prologue on the Apple platform. We will not spoil too much in this article (although many people should already be familiar with it). ) to experience across Apple mobile/desktop devices – in fact, the prologue is also quite difficult.

The first thing you can notice when entering the game is that “Castle of Evil 4” on the iOS and iPadOS platforms currently does not seem to be able to adjust the image quality resolution like “Castle of Evil 8: Village” – but on macOS It’s okay! I originally thought that iCloud archived data would be interoperable between mobile and desktop systems, but in the experience of the preview version, only iPad and iPhone can be interoperated. I’m not sure if this is a bug in the preview version.

The editor played the prologue of “Castle of Evil 4” on iPhone 15 Pro Max, M1 iPad Pro and M2 Pro MacBook Pro this time. They are all played with the same PlayStation 4 original joystick DUALSHOCK 4 wireless controller. And since this game natively supports the PlayStation platform, all the joystick button configurations can basically correspond intuitively. For me, I can play it very happily without making any changes.

It has to be said that even CAPCOM also features a screen joystick interface that can be highly customized to adjust its position and function. However, the Apple ecosystem currently provides a very high level of support for joysticks on various console platforms, which really adds a lot to the gaming experience – especially when connected to a Mac device, it can also support different levels of support. The vibration feedback, I personally think is quite good!

Compared with the previous “Evil Castle 8: Village” which was mainly played on the screen. This time when I played the game “Castle of Evil 4” with all the joysticks, I didn’t expect that there would suddenly be a space-consuming coverage that no longer displays buttons, but I felt that even the iPhone 15 Pro Max with a 6.7-inch panel The screen actually feels a bit small. After thinking about it for a while, I guess this may be because when playing with a joystick, it seems to be related to the viewing distance of the mobile phone screen from a slightly distance?

It suddenly occurred to me here that perhaps to play these so-called “console-level” games, it might be better to choose a device such as iPad or above.

However, this may also be due to the characteristics of these games, which are very complex in operation and display performance – it is still recommended to find a good device stand and a good joystick to fully enjoy these exquisite games.

Coming to my thoughts on image quality. It must be said that even in the game screen, you can still feel that “Castle of Evil 4” has some compromises in display details in response to the performance of the mobile platform – the most dramatic one is probably the flashlight beam that has a bit of a “wavy” sense of joy – Most of the rest of the gaming experience looks good with the fairly detailed screen panels on the iPhone and even the iPad Pro.

And when I came to the MacBook Pro with better performance (unfortunately, I couldn’t catch up with the M3 MacBook Pro test that supports light tracing this time!), I also felt that it was quite smooth when playing at the default resolution and other settings of Full HD – this time The latest “Game Mode” has also been successfully launched on macOS to ensure stable performance to the greatest extent and prioritize the execution of game-related programs.

Even during the zombie-filled chaos at the end of the prologue experience, the device used for this experience was basically able to maintain a fairly smooth game operation. Because of this, you can fully enjoy the various action elements and the game charm full of oppressive tension provided by the game “Castle of Evil 4” – it is highly recommended that you use a game joystick to play! It really feels like playing on a game console, and the editor suddenly has a premonition that “PS4 should be collecting more dust” (eh).

Which brings me to the conclusion of this quick preview experience. Just as we concluded from the previous gaming experience on the M2 Pro MacBook Pro, in fact, the hardware and systems of the Apple ecosystem have been developed so far, and basically the preparations for gaming have been quite good. The biggest problem previously considered was how to attract large-scale game developers to invest in the Apple game market.

This time the gaming topic brought about by iPhone 15 Pro has come so far. I personally feel that the cooperation between Apple and CAPCOM is quite positive and successful in terms of experience and popularity. It also makes people look forward to whether the next games such as “Death Stranding” and “Assassin’s Creed: Visions” will be included in the Apple ecosystem as scheduled, whether more large developers will be willing to port 3A games or even exclusively for the Apple platform Come develop the popularity. If this trend really follows, maybe the game console platform really needs to be nervous.

Further reading:

Apple Pencil (USB-C) unboxing experience: different applications, wonderful positioning

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