The city building simulator Cities: Skylines 2 was released on Tuesday on PC, but will not come to Playstation 5 or Xbox Series X until June 2024. The game makes great demands on the hardware, as according to the developers at Colossal Order it is a “next generation game”, and is long from fully optimized.
The developers have previously announced that they have not reached the level of performance they originally wanted to achieve, but chose to launch the game anyway. Now one of the developers says in a AMA session on Reddit that the goal was “a stable 30 cars per second” on all platforms, and explains the low frame rate by saying that there is “no real gain” at 60 frames per second in this genre.
– The most important thing in this kind of game is to avoid choppy animations and to have a responsive interface. Therefore, we have built the simulator around an expected refresh rate of 30 frames per second. It certainly doesn’t hurt to hit 60 frames per second, but we’ve seen no gain in aiming for that.
Colossal Order promises performance improvements in future updates, and it may be needed: One day after launch, the game has received more than 2,300 mostly negative reviews on Steam.
2023-10-25 03:31:22
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