This is not the end of the news, because Update 3 provides us with a number of other modifications. First of all, Shrouds, Anglers, and Siphons will now no longer appear in the open world until the player reaches a certain level. The developers also improved the balance of enemy abilities and improved them character animation quality and improved enemy pathfinding.
We also received a number of performance and stability improvements. Arkane states that he is playing it should now run at a higher frame rate – especially when crossing Deathmist. The game’s shading should be better and the game should be free from crashes. The full list of changes awaits on you here.