The Eurogamer editorial team has tested Red Dead Redemption in the new version for PlayStation 4, PlayStation 4 Pro and, thanks to backwards compatibility, for PlayStation 5.
Oliver McKenzie confirms that the game has a “key improvement” over its Xbox counterpart, providing a “more stable visual experience”. The Xbox Series X edition offers “unstable resolution with noticeably jagged edges”, while the PlayStation console version does not have this issue.
“At first I assumed we were only dealing with plain TAA on the PS5, but the options menu says it uses FSR2, AMD’s popular solution for upsampling and edge smoothing. It’s strange that all the frames on both the PS4 Pro and PS5 are shown in full 4K, which means that FSR2 provides anti-aliasing without any performance increase, since the game is already running at native resolution. There is a possibility that dynamic resolution is being used, but I haven’t seen any evidence of this in my tests. This, of course, is unusual, but it seems to be so.
In Red Dead Redemption on PlayStation, you can enable FXAA (anti-aliasing post-processing method), but in this case the image will look much worse. The developers did not release a native version for PS5, but the game received improved shadows, which was the result of a higher resolution in combination with the original shadow filtering.
Red Dead Redemption has not received an improved interface and uses elements for 720p resolution.
“Text and icons look very hazy and don’t scale at all in 4K. The exception is button icons, which look exaggerated in 4K resolution.”
The PlayStation 4 game can also expect minor improvements related to FSR2, but it’s worth noting that the game runs at 30fps on all devices. No frame rate drops detected.