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Real-Time Procedural Crowd Simulation with Advanced Collision Avoidance Techniques

Procedural crowd Simulation⁤ in Blender: A game-Changer for​ Real-Time NPC Dynamics

Sometimes, even ​work-in-progress R&D projects ⁤can⁣ outshine gameplay mechanics ‌introduced by⁣ AAA developers in their big-budget titles. A recent ‌showcase by Reddit ‌user‍ gallifreyfalls55 is a perfect example of⁣ this. Created ‌as part of a larger city generator, the project features ⁤an impressive procedural crowd‌ simulation with collision avoidance and seamless looping, allowing pedestrian NPCs to walk in straight ‌lines on ​sidewalks without clipping through each ‍other.

This setup​ is powered by Blender’s Geometry Nodes and utilizes character ‍models‌ from Anima and animations from ​ Mixamo. What’s more, the system runs in real-time, and for the showcase ⁣demo, the ⁢creator baked‍ the simulation ‌Nodes ​ and rendered the output, with ‍the simulation⁢ playing ⁤in real-time ⁢within Blender’s viewport.Regarding performance, the author noted that it depends on the simulation’s scale and the hardware‌ being used. “Calculation ​time on the Geometry Nodes with 15 people (as per this animation) was 3.2 ​ms, and the majority of that is coming from the visualization lines,” gallifreyfalls55 noted.‍

This innovation⁤ highlights⁤ the potential of Blender as a tool for ‍creating dynamic, realistic environments.​ The ⁤use of Geometry Nodes offers a​ procedural method for generating batches ‌of ‌instances that can ‌be edited at any time, making it⁢ a versatile solution for developers‍ and ‌artists‍ alike. ⁤

For those interested in ⁢exploring this technique further, the ‍project serves as ​a testament to⁢ the power of Blender in creating real-time procedural⁢ simulations.

| Key‍ Features | Details ⁤ |
|——————-|————-|
| ​ Tool Used | Blender’s Geometry Nodes‌ |
| Character Models | Anima | ⁢
|⁢ Animations ⁣ | Mixamo |
|⁤ Performance | 3.2 ms calculation time for 15 NPCs |
| Real-Time Simulation ⁣ | ‍Yes ​|

This⁣ project ⁤not only‌ demonstrates the capabilities of Blender but also sets a new benchmark for procedural crowd⁢ simulations in real-time environments.For more⁢ insights⁤ into⁣ similar ⁣projects, check out [[2]].

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