Indeed, it is a fallacy: a studio just has to decide: this is below average, we need longer.
I don’t know how else to explain it that it was either deliberately put on the market like that, or that there is such incompetence that you doubt whether it is a joke.
Since it seems to be the rule rather than the exception that gameplay is being ruined by pay2win constructions, loot boxes or simply putting down a dismal quality (cashgrab), I wonder if buyers change their behavior and consciously stop buying products from certain developers / studios (or at most with a substantial discount). Looking at EA, you can see that for about 10 years (the gate to SimCity) they have managed to put things down to the detriment of buyers and seem to learn nothing from it time and time again (yes, with too complaining, they do not apply a strategy, but invent a new strategy).
Partly for this reason, I am very concerned about game streaming: an extra party that will also influence the ways in which we play games. Think of extra advertising, ‘have to’ log in and thus your privacy (Facebook Oculus ), banning games in certain regions or times, additional subscriptions for content, etc. etc.
That is not yet the case, because sufficient adoption must take place first so that it will be used as pure cash cow. Where we used to have no problems with (update policy, privacy), it now returns as a problem with Android (for privacy specifically the Play Services).
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