Home » Technology » Production Interview” is in line with mobile game habits! “Diablo Immortal” various game modes can be completed within ten minutes | Game | New head shell Newtalk

Production Interview” is in line with mobile game habits! “Diablo Immortal” various game modes can be completed within ten minutes | Game | New head shell Newtalk

Blizzard Entertainment and NetEase co-developed “Diablo Immortal” since it was announced at the 2018 Blizzard Carnival. After two years of polishing, it will start the public Alpha technology test phase. Blizzard specially arranges chief producer Caleb Arseneaux and chief game designer Wyatt Cheng accepted questions from Taiwan and Southeast Asian media video interviews. The following are Q&A related to mobile device and hardware requirements:

Q: There are many mobile games that are designed for dual-terminal PC and mobile phones. Will this game be designed?

As far as the Alpha technology test is concerned, we hope to focus on the mobile interface control first, hoping to ensure that players on mobile phones can also enjoy the game experience of the Diablo tradition all the way, I think this is a game that old Diablo players are familiar with and like. Way, for players who are first exposed to dark games, we hope to pass on the relevant game experience to them,The most frequently heard problem in this regard is the use of emulators. Alpha does not support emulators, but it is also a way to be considered for us and is not exclusive.

Q: After the console version of “Diablo III” was launched, players found that joysticks were also fun to play. Now the mobile game terminal also supports joysticks. Is it possible that “Diablo III is immortal” can be supported?

In Alpha we hope to focus on how to operate the interface of “Diablo Immortal” on mobile devices.Therefore, external joysticks are not supported for the time being. Of course, we are often asked this question, so we will discuss this part internally in the future.

Q: “Diablo” focuses on players rushing to the dungeon together, but there will be a time limit for playing on mobile devices. What is your strategy?

I can discuss the game experience design a little bit. As far as the game time is concerned, the design of “Diablo Immortal” hopes to match the game time of different lengths. Indeed, some players may only want to play for three minutes or one hour. It’s possible to play for three minutes all the way to an hour. This is the effect and quality we want the game to have, so I turn back to the mechanism in the briefing.A task can be completed in about 3~5 minutes, if you think about an ancient mystery, it can be completed in about 3~5 minutes, if it is a dungeon, it can be completed in about 10 minutes. Therefore, we hope that through different designs, players can master how to make good use of time to play treasures in the most efficient manner. We hope that this design can allow players to manage their time well.

In addition, typing is usually inconvenient on mobile devices, especially dungeons, so there are two different voice systems in “Diablo Immortal”: one is real-time online chat, which can be used in teams to fight dungeons. Or leave a voice message in the guild. Players can record it and post it in the guild chat room. There are many ways to interact in action. In “Diablo Immortal”, players can choose as much as possible.

The Diablo M development team responded that a task can be completed in about 3 to 5 minutes. If you have thought about an ancient mystery, it can be completed in about 3 to 5 minutes. If it is a dungeon, it can be completed in about 10 minutes.Figure: Provided by Blizzard Entertainment


Q: What is the maximum FPS booked in Alpha and the minimum requirements for mobile devices?

We will support up to 30fps, but there are also options for game detail, If you enter the interface, you can adjust the fineness to 60 fps. This is also to see if the player’s device supports 60 fps. The minimum system requirements for alpha will have the opportunity to explain to you in the future.

Q: The problem encountered when launching a multiplayer mobile game on a mobile phone is that the interface is relatively small and the screen space is not enough. Can I share this part of the design?

Our team is very proud of the interface of “Diablo Immortal”, there is a team named Mike! He is probably the best game interface designer I know. We cooperated with him when we designed “Diablo Immortal”. I almost immediately asked him to help with the interface design problem because of the need for mobile devices. Playing multiplayer online games is a big challenge, but I believe that when you actually come in contact with it, you will find this design very refreshing. It is clean and open enough. The necessary interface and data information can be clearly seen on the screen. . I think the operating interface has always been the point that Blizzard emphasized. It is not easy to achieve this standard on mobile phones, but I do feel quite proud.

Q: Will there be experience differences between mobile phones and tablets, such as better vision?

Of course, “Diablo Immortal” supports tablets. It is no problem to play on tablets, and the results are very good. Both ios and Android are supported.In fact, the field of view will not be adjusted, mobile phones and tablets are the same, Of course, there will be screen ratio differences. The game screen itself is very high-quality, so even if it is put on a tablet screen, it is still very delicate

Q: From a technical point of view, can players use smartphones 3 or 4 years ago to keep up with the players with the highest mobile phones in games? How are the back-end systems and data packets minimized for players with different communication protocols and solutions?

This is a very good question. As far as Alpha is concerned, the minimum system requirements will be announced later. This part will make it clear to everyone that Blizzard’s purpose and purpose is to let more players play the game. Of course, we hope that the more devices we support, the better the experience. For the same game experience, the full game support specifications cannot be fully announced, but the alpha version is already available.

I may not be able to describe the second part in too much detail, but I want to ensure that the installation or update process can be painless for players to install the update. We don’t want to update a lot of bugs, and the capacity is acceptable. This part is also what everyone Contact the volume that is reasonably expected from a 3A masterpiece.

Caleb Arseneaux, chief producer of “Diablo Immortal”.Figure: Provided by Blizzard Entertainment


“Diablo Immortal” and lead game designer Wyatt Cheng.Figure: Provided by Blizzard Entertainment




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