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Procedurally generated environment in Six Days in Fallujah

This year, we are looking forward to the release of a controversial and long-delayed first-person shooter called Six Days in Fallujah. This title aims to rework the second battle of Fallujah (Operation Phantom Fury), which was part of the war in Iraq.

Now we have a new release trailers, which attracts us to procedurally generated locations, which ensure that even during repeated play or, for example, after watching a part of the game, we will not know exactly what awaits us. Not only the interiors of the buildings will be generated, but also the entire neighborhoods located in Fallujah.

The game is planned to be released on PC, PS4, PS5 platforms. Xbox One and Xbox Series X / S.

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