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Prince of Persia: The Sands of Time Remastered Game Review and Release Date

Almost 14 years after the “Prince of Persia” series, “Prince of Persia: The Sands of Time Remastered” was announced in 2020. Although the official Ubisoft stated that it was transferred to Ubisoft Montpellier Studio, it feels like it was stillborn without any latest news. . However, this studio, which is famous for “Rayman” and “Valiant Hearts: The Great War”, brings players the new “Prince of Persia” game. Unlike ubisoft itself, which is good at creating 3D open worlds, this time it uses the first generation 2D action game. The game was launched, and officials also claimed that the game had been developed for nearly 5 years. The game now provides a very short trial version on all platforms. The game will be officially released on January 18. Players who pre-order the deluxe version can play it 3 days early. It supports Xbox Series X|S and One, PlayStation 4 / 5, and Nintendo Switch. and PC platforms.

▲This time there is Persian language to choose from

▲The appearance of the deluxe version

A fine line of difficulty customization

At the beginning of the game, the player will be asked to choose the game mode (exploration and guidance), as well as the difficulty of the game. The game mode chosen by the player refers to whether the main mission mark will appear on the map, or else he will find it by himself through exploration. The game difficulty has multiple options, and you can even customize the difficulty to increase or decrease the value. It can be said that it is an option to change the game from a simple action game to a soul-like game. Including the degree of injury, the storage speed of the skill bar, and the enemy’s blood volume can also be adjusted. At high difficulty levels, not only will all ability values ​​be reduced, but the difficulty of blocking will also increase, making the game more exciting and less error-prone.

▲Two game modes available

▲Different difficulty levels are available and can be customized

Embarrassing and cheesy plot

The story of the game is not related to the original “Sands of Time” trilogy, but is just a story inspired by the trilogy. Perhaps in order to save the prince, the protagonist of the game embarks on a journey to the ancient gods that cross time, and discovers more terrifying creatures and curses from behind. To form alliances or confrontations with the other six so-called “immortal warriors”, the story involves some gods and even some politics. The game attempts to put together a complex story, but the result is that the player is confused and may not even know the meaning of the story after the game is broken. The plot is also quite embarrassing. I believe players will guess the plot of the game. Of course, the protagonist Halo Sergon saves Persia, but the ending is boring and illogical.

▲The game looks better at the beginning

▲The plot behind is embarrassing

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  • The horizontal open map makes people addicted to explore

    The focus of the game is definitely the design of the map. Players will explore different areas from shallow to deep, from palaces filled with ancient stone statues, to sanctuaries filled with sages, and even underground waterways filled with poisonous creatures. There will be a great contrast every time the area changes. Due to the open map, players can explore freely as long as “certain conditions are met”, but they can explore most areas at will. Of course, there are different types of enemies and mechanisms waiting for players in each area. If you are not careful, you may not be able to get out of the predicament and need to commit suicide and start over.

    ▲Explore different areas of the map

    ▲Convenient marking function

    Use powerful ancient power to traverse the map

    Without sufficient abilities, players cannot explore the map as they wish. However, as the game progresses, when players have real abilities, they will find that the game has a different kind of fun. There are many challenges hidden in the game, which require players to use all their abilities to solve puzzles and use their skills to win gold coins and even hidden treasures in a small map with various traps. This will make players who are brave enough to challenge want to stop and try more challenging levels. However, in the story mode, some puzzle elements in the later stages are too complicated, and players who don’t like puzzles may get stuck. In fact, the game has a very good auxiliary mode, but there is no way to “skip the puzzle levels” to solve the problem. Question, I believe this part will cause trouble to many players.

    ▲Acquire different abilities

    ▲Various puzzle-solving mechanisms

    ▲Some things can only be overcome by relying on technology

    Limited fast movement and prop system

    The game map is quite large. It takes a lot of time to “cross the area”, and there are people and traps to pass through on the way. Therefore, the game has different teleportation points so that players can teleport at different fixed locations, or through “Golden Tree” to restore the player’s physical strength and potion usage times. Since there are only one or two teleport points in each area, players cannot suddenly teleport to the teleport point in the game, so they can only spend time running to it slowly. The prop system is also quite limited. Players will use bows and arrows and potions on a daily basis. Bows and arrows can be replenished through the bow and arrow racks on the map, but potions can only be obtained through the golden tree as mentioned above. Players need to measure the usage time of the potion. If they get lost in the maze, the potion will become the player’s only reliance to increase the error tolerance rate.

    ▲Potion is the only way to replenish physical strength

    ▲The golden tree is also a very important storage store during the game.

    Amulet concept is good but changes less

    As the game progresses and explores, players will obtain different types of amulets. Each amulet has different functions, such as reducing negative status time, increasing attack power or physical strength, etc. Weapons and amulets can unlock enhanced functions along with the plot. Strengthening amulets will definitely be of great help to the game. The vocabulary will change from “small amount” to “medium amount” and of course “large amount”. Although there are many types of amulets, there are actually commonly used amulets in the game, and there are relatively few variations, making it difficult to create your own style.

    ▲Amulets with different functions

    ▲If you fail to defeat, remember to strengthen

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  • The boss looks powerful but has fixed attack methods

    Of course, there are different types of bosses in various areas waiting for players to challenge. However, although the first boss will be quite intimidating, as the game progresses, you will find that each boss has five to six attack methods. Once you become familiar with it, you will find that you can easily dodge it with skill. Both minions and bosses have powerful skills with animations. Players can use this skill to counterattack. They are all counterattack screens with animations. No matter what, whether the player attacks or the boss attacks, the action will be very gorgeous and attractive to the player, and they will enjoy all the battles during the more than 10 hours of game time.

    ▲Boss animation skills

    ▲The protagonist also has counterattack machines with different animations

    Summary: A distinctive horizontal action game but not simple

    Although the game seems to be a casual and simple game, in fact the exploration and puzzle elements of the game can be said to be very complex. Even on normal difficulty, players who are not familiar with this genre should still find it difficult. However, precisely because it is challenging, the sense of accomplishment after solving the puzzle will make people unable to stop playing the game, and you can find a sense of immersion in the battle space. Although this is a good game on the surface, it is not recommended for players who like plot. However, there are many systems or functions that need improvement, but the test of the water temperature of this game method is very successful. I believe there will be a sequel in the future.

    ▲The painting style is super American

    ▲Fewer side tasks

    ▲You can still continue playing after the machine explodes to find out the hidden elements

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