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Playstation: ‘Money swing’ is not enough to cultivate creative talent

Xbox and PlayStation chose two different strategies to attract players into their ecosystem. Xbox is betting on everything on its subscription service Tiket Game Xbox While Sony continues the more classic model with a large selection of exclusive games at regular prices. But the video game landscape is changing with the arrival of new uses and the biggest player streams and focus. Today we share Jim Ryan’s comments on the PlayStation strategy. Because what the Sony brand does in one way or another is still good for the industry and the dynamics of healthy competition.

At Xboxygen, we loved video games before Xbox rocked the gaming field and we decided to dedicate all our time to it by your side 15 years ago. We do not support troll wars, and will continue to explore the video game landscape as a whole to enlighten you with its evolution and the strategies adopted by one another. Please be polite in your comments!

Lessons from the PS4 era

In an interview with Stephen Totilo From Axio, Sony Interactive Entertainment President and CEO Jim Ryan provided some clarification on the upcoming strategy for the brand.

When asked about lessons from the PS4 era to make the PS5 a success, Jim Ryan acknowledged that there were some improvements to be made after the PS3 launch, and that the PS4 was an opportunity for new players at the center of the PlayStation experience.

For Jim Ryan, it’s easy to lose focus on the simple things. The success of the PS4 is not only due to the effort to get back to basics, but also to the efforts of Mark Cerny in terms of the work that has been done with developers so that the PlayStation platform is the most fun to master. According to him, publishers and developers really appreciate all of this, and when we learn of the difficulties Microsoft is having with the Xbox One, the success of PlayStation in this generation is absolutely guaranteed.

PS5 games have been great since the first month of device launch

In terms of the improvements the PlayStation has been able to make in recent years, Jim Ryan keeps it clear that it’s not always about the money.

Cultivating creative talent is not as easy as spending money on it. You also need to give them the freedom to be creative, take risks, and come up with new ideas. Just watch the ghost of Tsushima from Sucker Punch. It’s not the game we thought they would play, but we’re not rigid or friends with our talent. We want them to use our material as a creative canvas.

And Jim Ryan admits that most of the big PS4 games arrive in the second part of the console cycle. And with the release of the PS5, this has been especially calculated to give players big and exclusive games even faster. “In just a few months since the launch of the PS5, we’ve released some great games and there’s a lot more in the works.”

Jim Ryan is not wrong, because we can already cite Spider-Man: Miles Morales, Returnal or later Ratchet & Clank: Rift Apart as important releases on PS5.

In comparison, when you look at the Xbox side, there hasn’t been a great new game from the Xbox studio released since the Xbox Series X and S launched last November, and we’ll have to wait until the summer to see. Flight Simulator arrives, then the end of the year for the first update of Studio Game Xbox.

PS5 games have been great since the first month of device launch

It seems that PlayStation has relaunched a new console in terms of gameplay that is better than its Xbox rivals. But if the best is yet to come, according to him, the battle is now underway with the time available to the players.

I would say without hesitation that we compete for free time and any definition of competition must transcend the boundaries of what is traditionally defined as a video game.

With so many good games being released regularly, the battle no longer has to be between publishers and producers. However, it’s hard not to think of it as a reference to the Xbox when Jim Ryan says it “Cultivating creative talent is not as easy as pouring money into it.”.

Over the past few years, Microsoft has invested heavily in its internal studios to have great offensive power and thus also offer great regular games on its platform. Microsoft now has 23 in-house development studios, many of which have multiple teams for multiple projects at once.

Getting the hardware up and running obviously takes time, but Xbox plans to release at least one major game from its internal studio every quarter for the short term. We already know that the end of the year will be punctuated by releases infinite aura And Forza Horizon 5And next year will witness its arrival redvale (Summer 2021) and star field (11 November 2022), two Xbox exclusive games This resulted in Microsoft’s acquisition of Bethesda. For now, though, we can admit that Xbox has a lot more to prove than PlayStation to create powerful narrative and sensory experiences like those found in licenses like God of War or The Last of Us.

Lastly, remember that in all of this, there is only one winner in this battle to release a high-quality game that will thrill players, regardless of platform.

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