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PlayStation 5 will get VRR soon

When PlayStation 5 was launched in 2020, one of the biggest complaints was the lack of support for so-called VRR – variable frame rate. The competitor Xbox Series X / S could boast the technology from day one, and for those who have a compatible screen, this has been a strong advantage.

Now reports Sony that the functionality will come to the console in a patch over the next few months.

Solves screen tearing

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An example of what screen tearing can look like, here as part of Nvidia’s explanation of its G-Sync technology.

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An example of what screen tearing can look like, here as part of Nvidia’s explanation of its G-Sync technology.


The technology allows TV screens with HDMI 2.1 support to adjust their refresh rate continuously to adapt to the frame rate that the console transmits. In practice, this means that you should be able to avoid the so-called “screen tearing” effect, where it can sometimes look as if you get a split image on the screen.

Developers of console games have previously solved this by trying to lock games to a set frame rate, usually 30 or 60, but with VRR you avoid this.

– Playback in many PlayStation 5 titles feels smoother as the images are drawn instantly, the graphics are sharper and the control lag is reduced. Previously released PlayStation 5 games can be completely optimized for VRR via an update, and future games can support VRR at launch.

Here you will have the opportunity to adjust VRR.

Sony

In addition, Sony will open up the possibility of using VRR in games that do not support it, but warns that unwanted graphical distortions may occur. However, it can be turned on and off as you wish.

The PC audience has had other solutions for this for a while already, with Nvidia’s G-Sync and AMD’s FreeSync.

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