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Play without limits: here is the first official PlayStation 5 spot

Thanks to the new feedback aptico, which will allow for an even more intense vibration coming from different directions, the developers promise to expand the concept of gaming in ever new ways. “The sensory feedback offered by the controller lets you know if your attacks are successful and if your timely parry was successful, to react even more quickly and decisively,” he says. Gavin Moore, responsible for the remake of Demon’s Souls at SIE Japan Studio. “Haptic feedback is an integral part of the experience and action, to immerse the player in the game world.”

“We can offer players much more modulated and nuanced sensations,” he says Kenji Kimura, director of Tango Gameworks working on GhostWire: Tokyo. “For this reason, our approach is different: it is no longer a question of using a constant or transient level of vibration, but of expertly adjusting the feedback throughout the game.” He echoes him Brian Horton, game director of the new Marvel’s Spider-Man Miles Morales, who underlines the incredible potential of this technology to transform into Spider-Man. “We will show players which way the attacks are coming from by making the haptic feedback correspond to the correct direction on the DualSense controller,” comments the developer. “For example, if you hold the square button to charge a venom punch, you’ll hear Spider-Man’s bioelectricity crackle on the left side of the controller, then climax on the right side on impact.”

The new TV commercial also focuses on the new ones adaptive triggers, which in addition to producing resistance (such as, for example, to make you feel the tension of a bow ready to shoot an arrow) will be used creatively by development teams. “One of the features I like the most is that the triggers lock when the weapon jams, to offer immediate feedback even before the animation that instantly and physically lets the player know that he has to fix his weapon,” he explains. Dinga Bakaba, game director dell’intrigante Deathloop of Arkane Studios.

He also expressed himself on the triggers Mathijs de Jonge, game director at Horizon: Forbidden West at Guerrilla Games. “The game features new weapons designed to be unique and play a specific role in fighting machines and human opponents,” he comments. “The adaptive triggers of the DualSense wireless controller will help us make weapons even more unique and rewarding to use.”

PlayStation 5 - DualSense

PlayStation 5 will be available later this year, as confirmed by Sony following the publication of the first commercial. At the moment there are no indications on the possible price and launch date, which should happen without any particular surprises by the end of November.


Come to IGN Italia for more news and videos about this game!

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