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Peter Molyneux Reflects on Game Hype and the Need for Transparency in Development

Peter Molyneux is one of the biggest names in gaming, bringing us the critically acclaimed RPG series Fable and working on classics like Dungeon Keeper, Populous, and more. He’s been known to be passionate about the games he makes, which has led to some criticism.

exist My Perfect Console In the podcast, Molyneux wants to clarify his feelings about the over-hyping of previous games. He regrets what he said and wishes he could have handled it differently.“What I should say in every interview is ‘Look, everything I say, take it with a grain of salt,'”He said.“It was brutal and I’m very sorry about that.。 ”I think I’m designing games when I talk to the press. In today’s world, that’s downright insanity.

However, he still believes there’s a time and a place to hype games, especially when developers aren’t as transparent as they are now.“Like any unfinished project, things often change during development, and I think people mistake that as a commitment to in-game functionality. Really, the ability to talk openly about the design process isn’t.

Do you think developers should be more careful about promoting their games?

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