Cities: Skylines II, a city-building game developed by Finland’s Colossal Order, was recently released. However, it has received mixed reviews on Steam due to performance issues. Some players found that the problem seemed not to be due to insufficient optimization, but to NPCs. It’s so detailed that even the tooth model consumes a lot of computing resources.
Eight years after the previous game, “Metropolis: Skyrim 2” brings a wider land, deeper and richer management settings to meet players’ expectations, but they did not expect exquisite graphics.Making high-end hardware unaffordablethe official quickly issued a “Performance Optimization Guide” to guide players to adjust settings for smooth play.
※ Further reading: The release of “Metropolis: Skyrim 2” on Steam was criticized due to performance lag, and the official launched a “Performance Optimization Guide” to remedy it.
However, overseas players Hexcoder0 Using the spirit of investigation, we discovered the suspected cause of the game’s screen lag: the high polygonal (high poly) teeth of urban residents.
Even when zooming out from a close-up of a passerby to a bird’s-eye view of a house being built, the game still renders these fine teeth (even if they have their mouths closed), which is a waste of performance.
The game DOES render individual teeth with no LOD as far as I can tell.
byu/Hexcoder0 inCitiesSkylines
Most games of the same type will focus on the “Level of detail” of the model, gradually reducing the details as the player zooms out, and adjusting to low polygons to improve rendering efficiency.
However, “Metropolis: Skyrim 2” does not seem to have such an adjustment. Moreover, as the size of the city increases, the number of NPCs that may appear becomes larger, making this phenomenon even worse.
“The game always presents high-quality character models. When the player is far away, the clear details become irrelevant, which wastes a lot of performance and basically has no benefit.”
Perhaps hearing the voices of players, “Metropolis: Skyrim 2” was released yesterday (26th) 1.011f1 patch(update file), the first item is to modify the level of detail to make the rendering performance at high resolution more stable. The development team also stated that it will work hard to complete the next round of repairs and improvements.