In a recent patch for Overwatch 2, players were excited to see the reintroduction of the On Fire status. This visual element is a way for players to showcase their performance as a team player and their dedication to completing objectives. However, some players have expressed concerns that earning the On Fire status has become too easy.
The issue was brought up on the Overwatch 2 subreddit, where one player noted that “literally everyone and anyone can be On Fire without doing anything.” They compared it to the original game, where players had to work hard to earn the status. Other players agreed, stating that the current system seems too generous.
One player even suggested that earning the On Fire status should be lessened for simply pushing the objective. They argued that it shouldn’t be possible to earn the status just by sitting on the payload without encountering any enemies. While contesting an objective should contribute to earning the status, simply pushing it shouldn’t be enough.
Another point of contention among players is the new “fire stealing” mechanic introduced in Overwatch 2. This allows players who kill an On Fire enemy to immediately earn the effect themselves. Some players believe that this mechanic has led to an increase in the amount of fire generated in the game, making it easier for players to earn the On Fire status.
It’s worth noting that the On Fire status was just reintroduced, so it’s possible that Blizzard may make adjustments to its parameters in the future. However, for now, it seems that some players feel that earning the On Fire status has become too easy and that the system may need some tweaking.
Overall, the reintroduction of the On Fire status in Overwatch 2 has sparked a discussion among players about its ease of earning. As the game continues to evolve, it will be interesting to see if any changes are made to address these concerns.
How do some players propose adjusting the requirements for earning the On Fire status in order to make it more challenging and rewarding in Overwatch 2
In a recent update for Overwatch 2, players were thrilled to see the return of the On Fire status. This visually appealing feature allows players to showcase their performance as team players and their commitment to accomplishing objectives. However, there are some concerns raised by players that earning the On Fire status has become too effortless.
The concern was brought up on the Overwatch 2 subreddit, where a player pointed out that “literally everyone and anyone can be On Fire without doing anything.” They compared it to the original game, where players had to put in a lot of effort to achieve the status. Other players shared the sentiment, stating that the current system appears to be too lenient.
To address this issue, one player even suggested that earning the On Fire status should be scaled back for simply pushing the objective. They argued that it shouldn’t be possible to earn the status just by sitting on the payload without encountering any enemies. While contesting an objective should contribute to earning the status, merely pushing it shouldn’t be sufficient.
Another point of contention among players is the introduction of the “fire stealing” mechanic in Overwatch 2. This mechanic allows players who eliminate an On Fire enemy to immediately gain the effect themselves. Some players believe that this mechanic has caused an increase in the amount of fire generated in the game, making it easier for players to achieve the On Fire status.
It is worth noting that the reintroduction of the On Fire status is relatively recent, so it is possible that Blizzard, the game’s developer, may make adjustments to its parameters in the future. However, for now, it seems that some players feel that earning the On Fire status has become too simple, and they believe that the system may need some fine-tuning.
Overall, the reintroduction of the On Fire status in Overwatch 2 has sparked a discussion among players regarding its ease of attainment. As the game continues to evolve, it will be interesting to see if any changes are made to address these concerns and ensure that the system remains engaging and rewarding for players.
As an avid Overwatch player myself, I have to agree with the sentiment expressed by some players concerning the easy earnability of the On Fire status in Overwatch 2. The On Fire system was initially designed to reward players who were consistently performing well and making impactful contributions to their team’s success. However, with the reported changes in Overwatch 2, it seems that the criteria for achieving On Fire has significantly lowered.
In the original Overwatch, earning On Fire status required a combination of skill, strategic decision-making, and teamwork. It was a mark of distinction, signifying that a player was truly excelling in their role and making a difference. This encouraged players to strive for excellence and contributed to the overall satisfaction and competitiveness of the game.
However, if the new changes in Overwatch 2 allow for easy earnability of On Fire status, it may diminish the significance and value of this achievement. Players may no longer feel motivated to push their limits and improve their skills, as the reward becomes easily attainable without much effort. This could potentially result in a decline in the overall gaming experience and competitiveness of Overwatch 2.
While it is essential to strike a balance that encourages both casual and competitive players, it is equally important to preserve the integrity and challenge of the game. Perhaps Blizzard could consider reevaluating the criteria for achieving On Fire status in Overwatch 2, ensuring that it remains a prestigious recognition earned through skillful and impactful gameplay. By doing so, Blizzard can maintain the game’s appeal and provide a rewarding experience for all players, regardless of their skill level.
I have to agree with the criticism made by Overwatch 2 players regarding the easy earnability of the On Fire status. In the original game, this recognition was reserved for exceptional gameplay and rewarded players who consistently made impactful contributions to their team.
The On Fire status used to symbolize a player’s skill, strategy, and ability to make game-changing plays. It was a prestigious accomplishment that players strived for, pushing them to perform at their best. However, with its easy earnability in Overwatch 2, the significance and pride associated with this status seem to have diminished.
By making it more accessible, the developers seem to have undermined the significance of the On Fire status. Rather than being an indicator of true skill and dedication, it now feels like a participation trophy handed out too frequently. This may lead to complacency and a decline in the game’s competitive spirit.
I hope that the developers take this criticism constructively and reevaluate the earnability of the On Fire status in Overwatch 2. Restoring its prestige will not only motivate players to improve and excel but also add depth and excitement to the overall gaming experience.