The endless culture of gaming entertainment is a huge double-edged sword. On the one hand, when you buy a game that’s in Early Access, it’s not good to know that you’re rolling the dice, leaving yourself at the mercy of the current version, and signing yourself up for be a game tester. On the other hand, you can be optimistic about the game because it’s not ready yet, it doesn’t say it is, and it will get better over time.
Those pretty much sum up my thoughts on the new No More Room in Hell 2 . A long-awaited full-blown version of the beloved No More Room in Hell 2 mod has been out for almost a week now, and as you can tell from the response on Steam, it’s pretty impressive. in terms of how players have reacted so far., which is a very complex package. Lots of people have talked about bugs and performance issues so I won’t spend much time on them here other than to mention that they exist and that older PCs will have problems dealing with them, which you will see a lot here Crack.
Before we get too hung up on what hasn’t worked so far in No More Room in Hell 2, it’s worth noting that there are a lot of good things about the game, enough to make me optimistic for the future. First of all, the zombie design is great. As we speak, the open map may not be to my personal taste, but it certainly helps create a more eerie environment where zombies can pop out of any corner. Their grudges and cracks cut through, and they’re tough enough that you have to join if you want a chance to survive. The overall sound is a real strong point in several games I’ve played, immersing you in the urgency of the harsh situation you’re in, which is very similar to the original.
Here’s a hint:
When not infested with bugs, the atmosphere is well designed. Survival seems hopeless from the start, and even if you pick up weapons and armor to fight the living dead, you can suddenly be swarmed and killed. It’s a tough experience, and you should be prepared for your character to die over and over again, especially in the early stages when you don’t need to find a mate. With polish, this is something that really stands out and gives hope to the game, because I can see myself playing it with friends and enjoying all the urgency, just like the first game
Unfortunately, that’s about it when it comes to what’s good about this game. There are other things that impress, like the visuals, but with the bugs and performance issues, you can’t say they’re positive. The gore and violence is fun, but the melee combat feels very laggy, which is a big problem when it’s something that depends on your early life. Some zombies will be hit in the head with three bats, while others will take what appears to be a non-stop killing blow, despite being part of the same group. This leads to a sense of unfairness when you are eliminated by a pair of zombies who, it turns out, are suddenly immune to the swing that kills a large number of their fellow humans. . The speed of the runner also makes it difficult to find these zombies in melee combat. You can certainly climb or run from zombies, but melee combat is still somewhat better in the original game. Guns are better, but there’s no guarantee you’ll get one before you get hit and torn apart. If the game doesn’t make your character feel like a valuable resource, death usually isn’t a big deal, and the more you bother them, the more they get.
As mentioned before, I do not believe in the new extraction game. Opening the map creates a strange feeling early on, but it doesn’t encourage you to team up with other survivors unless you’re playing with friends. More experienced people would beat him and half the lobby was dead in the first 10 minutes. If you hope to jump on the mic and live with strangers, it all depends on who you are, and once you get used to being thrown across the map, traveling alone in open, empty spaces proves more surprising than Dull. The tighter, claustrophobic feel of the first one made it feel unique, but this seems more like an extraction shooter with zombies, a game that isn’t very boring.
Here’s a hint:
Speaking of what was unique about the first game, there’s definitely no disease or suicide in No More Room in Hell 2. It’s coming, somewhere, but unlike the original you can catch it zombies and either attack your friends or finish everything so they have a better chance to escape and you will die here. While we knew this feature came at the right time, now it once again makes the game feel less like a true successor to the original and more like a zombie game inspired by it. Other smaller changes, such as the removal of the stock wheel, may look more modern on paper, but No More Room in Hell 2 moves away from the simplicity that made the original so compelling.
I have to admit that I didn’t spend much time with No More Room in Hell 2, mainly because it doesn’t encourage you to spend that time. At least not yet. The bones are strong enough that I know one day this game will be what the fans want it to be, but right now the flesh around those bones is weak and gone bad. The open, warm map makes solo runs so exciting, and the lack of some of the original features lingers throughout your playtime, leaving you wondering how on earth they missed this stuff. But, at the end of the day, it’s a solid zombie tool if you don’t mind the bugs.