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New trailer for The Last of Us remake reveals more technical details – Gaming – News

Agree that €70-80 is not strange for a new game. This is of course a remake, where I would have found €30-50 more logical, but it is a top game and a lot of work is put into it, so à la.

But I don’t agree with your point about the increased costs. Firstly, the sales market has become much larger since, for example, the SNES or the Atari 2600, but moreover: the industry itself chooses how big a game becomes, how complex or how beautiful to look at, and therefore how much time/developers/money the development will take. cost. In extreme cases, they throw 2000+ employees (including external aid studios) at it over sometimes 5-10 years. That’s not a natural disaster. Gamers always want more beautiful, better and more – it’s up to the industry to choose how fast they go with that. They can also keep the selling price the same or even lower it if they want, with an even adjustment of the number of people, complexity of the game, or development time per game.

If we were at the level of 2010 in terms of games, for example, we would know no different and have a great time. The industry has stoked itself so competitively that games are now very polished, and sometimes really really good like TLOU, although the quality of the output varies widely across the industry. The best games of 2000 can compete with today’s in many ways, minus graphics.

Also not to forget: things like DLC and microtransactions are additional income with often relatively low development costs (especially cosmetics), in addition to things like merchandise and film adaptations. And remakes like this one.

The main factor determining the price of a game is “what the gamer can and is willing to pay for it”, with some crazy outliers like the Neo Geo with games of €350… The practice is that the new prices of games in fair value, adjusted before inflation, since the Atari 2600 have fallen from (current dollars) ~$120-140 to ~$75 (consoles) and up slightly since then. The early days had the advantage of novelty and a more specific group of interested parties, after that the price came more in line with the disposable income of a larger group. Prices have roughly kept up with inflation, but with quite a bit of resistance with every €5-10 added.

In any case, €70-80 is normal and still quite justifiable for a big game in 2022, however much it still feels high to me (luckily there is second-hand). But not because of the development costs. The industry only bears that burden on itself.

[Reactie gewijzigd door geert1 op 22 juli 2022 17:42]

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