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new clarifications from NVIDIA on the nature of Ray Tracing

During an interview granted to WCCFtech, Brian Burke of NVIDIA provided important clarifications on the technology used by the developers of CD Projekt to integrate the Ray Tracing in Cyberpunk 2077.

In his speech, the high representative of the divisions Gaming Technology, Esports & Consumer VR of NVIDIA focused on the graphic experience that awaits future explorers of Night City to clarify that “Cyberpunk 2077 adopts the DirectX Ray Tracing API standard. Nothing in Cyberpunk 2077 Ray Tracing is owned by NVIDIA and therefore will be compatible with all GPUs that support DXR”.

As suggested by Burke, therefore, the Ray Tracing in Cyberpunk 2077 it will not be accessible only to owners of the NVIDIA graphics cards in the family GeForce RTX Serie 3000 (and 2000), but it can also be activated by those who equip their gaming PC with a video card of the recently unveiled GPU AMD Radeon RX 6000.

In the hope of receiving clarifications on the presence or absence of Ray Tracing in the versioni PS5 e Xbox Series X|S of Cyberpunk 2077, we remind you that on our pages you will find one special on the Night City automotive, with lots of information and curiosities about sci-fi vehicles to drive in the dystopian dimension of CD Projekt’s blockbuster, expected to launch on 10 December.

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