From has always struggled to fix their games. Especially for the PC
DS1 is fixed by the players, higher resolution, framerate, Blight town, the lava lava in lost izalith, shaders, better textures, even extra features like randomizers and total conversion mods are made by the players, etc.
Inferno’s “Among Us and Halo” mods are a great example.
From has admitted that lost izalith isn’t to his liking, but because they don’t want to throw the dev responsible for it under the bus, they never did anything about that map.
It is not part of that (corporate) culture to tinker with their own code afterwards, they prefer to make a new game with a new lick of paint, we regularly see that old, fashioned elements come back in a new form. Also this time we saw old code from ds3 pop up in Elden Ring.
The remaster was not made by From software but by Virtuos. Apart from a few minor fixes such as an extra bonfire at a popular blacksmith, the possibility to use multiple items at once and the possibility to play with 6 people online, it offered little new, the rest had been arranged by players quite a few years ago.
If Virtuos had made significant changes, it may have been an insult to the dev who originally worked on it.
The choice to connect multiplayer in this way may well be because of the problems they experienced with demon souls, when it was announced that the servers were going to work, the response from fans was so great that they kept the servers online longer. held than intended. By having players connect with each other, there would be no problems with that afterwards. This opened the doors for hackers and modders on the PC that From-soft never did anything with. A strange solution from my own experience, most MMO RPGs I’ve played use their own servers to prevent this, your data is stored there, so you can’t just change your stats and if there are complaints, the devs can immediately watch what happened.
A major drawback of From-soft’s design is the way the mechanics and items work together. Items with a damage boost often work well together. An experienced player can deal massive damage to new players purely by spawning the best items, no matter how well both sides play.
And then we haven’t even mentioned all the glitches that From never patches, such as weapon swapping, which gives a weapon with a lot of damage like a greatclub the much faster move set of, for example, a rapier.
An experienced player who dives into the code beforehand can do the most crazy shit. And that in turn attracts all sorts of rottenness.
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