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more Bethesda games also get better performance with FPS Boost

The Xbox Series X and that Xbox Series S also may show better console performance than ever before Bethesdaalso in the case of gaming.

Yesterday we already reported that Bethesda (i.e. its parent company, Zenimax Media) en bloc engulfed the Microsoftand that is why the company is Xbox Game Passwill develop. There are also twenty games from the publisher, the idTech engine of which Microsoft will try to use. The latest is Major Nelson the podcast Jeff Rubenstein from Xbox talked about five of Bethesda’s games being used by him as well FPS Boost technology.

With the power of the Xbox Series X, these games will be capable of double or even quadruple frame rates, Rubenstein said. The five titles in question are already part of the Xbox Game Pass (added by Microsoft yesterday) and all benefit from FPS Boost: Dishonored Definitive Edition, The Elder Scrolls V: Skyrim Special Edition, Fallout 4, Fallout 76, and Prey ( 2017). In most cases, the frame rate rises from thirty FPS to almost 60 FPS, which sounds pretty good because it makes everything run more smoothly in front of us – and it never hurts. We don’t yet know exactly when the FPS Boost update will come to them, but since Microsoft has scheduled a new firmware for March 16, the update may come with that update.

We’ve been writing about FPS Boost for a month now, so we quote ourselves: “Because of its name, it makes sense for some games to increase their frame rate. According to Paul Eng, senior program manager at Xbox, the backward-supported game can run at up to twice or even four times the frame rate, which is an absolute heaven and earth category compared to the original performance.

Eng added that a higher, more stable frame rate can result in finer gameplay, which allows us to immerse ourselves even better. Microsoft has worked closely with the developers to improve the experience while maintaining the original purpose / operation of the game. Not all titles will be capable of FPS Boost, and game engines will be able to order more stable experiences faster, far beyond the original, as they were still designed for previous-generation hardware. ”

Source: WCCFTech

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