“Moons of Madness” combines classic Lovecraft works with a first-person excursion to Mars. The title is now also available for consoles.
What ended in a catastrophe in “Doom” on Mars doesn’t work any better in “Moons of Madness” either. While you slip into the skin of the engineer Shane Newehart, who takes care of the space station, you are actually just waiting for the transfer, which should soon arrive with the transport ship Cyrano. But more and more systems of the station seem to fail and there is nowhere to see anything from the release team and the colleagues present stir up rumors to shudder.
Soon strange and terrible visions begin to appear and the player inevitably wonders: Is this real or am I crazy? While the tentacles slowly creep into the field of view, one tries to explore the station and to bridge the time until the spaceship arrives. But the despair is growing.
Many nice side jobs
The plot of “Moons of Madness” was very solidly transplanted into the futuristic environment. They are classic horror and mystery elements that work just as well in the dark hallways of the space station or on the surface of Mars as they do in the foggy alleys of the original Lovecraft locations. It is also great that the game does not save even with secondary details. You can learn more from the plot in notes, pictures and files.
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The gameplay is very linear, but the player is also given some freedom. So you don’t have to go strictly from one place to the destination, but you can also read through logbooks, prepare food and drinks with the machines on board the station or even use toys lying around and have other fun.
A large part of the simulation
Even with mission tasks, the game does not save on details. For example, if you have to leave the space station in space, you first have to put on your helmet, adjust the pressure in a decompression chamber and prepare the equipment for an outdoor walk. At this moment, the mystery adventure title swings to a large extent in the simulation, but it never plays out lengthily. In contrast, great attention was paid to details.
In the horror aspect, “Moons of Madness” also uses the fine blade. The game offers a mix of predefined jump scares, but also skilfully creeps over everyday life at the Mars station. Sometimes a strange structure flickers in a reflection, sometimes something barely noticeable scurries past the space station. And the events multiply in no time at all, because entire parts of the space station suddenly seem to have become home to horrifying creatures.
We cannot fight back
Unlike the “Doom Guy”, our engineer naturally has neither combat experience nor an arsenal of weapons. Therefore, in almost every situation, it is important to first pull out and look for a hiding place. In exceptional cases we are allowed to defend ourselves with weapons, but usually running away is the order of the day. It is a pity that some monster encounters with quicktime events are processed. A more dynamic gameplay like in “Alien isolation“would have put the crown on the game.