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Microsoft is not interested in variable clock speeds for the Xbox Series X.

Microsoft’s Jason Ronald has now discussed why the Xbox Series X does without variable clock rates.

The Director of Program Management for Xbox Series X, Jason Ronald, said the Xbox Series X does not have variable clock speeds because you don’t have to push the TFLOPs even higher. “We focus on optimizing the developer experience to give players the best possible gaming experience rather than trying to ‘chase’ certain record numbers. We have always talked about consistent and sustainable performance,” said Jason Ronald.

He adds: “We could have used forced clock speeds, we could have used variable clock speeds: The reality is that it will be more difficult for developers to optimize their games, even though we could have achieved higher TFLOPs than we did, for example they already have. But that’s not the most important thing. The most important thing is the gaming experience that the developers can create. “

In addition, the pure performance does not tell the complete story: “Things go beyond the numbers that we may or may not share. Sampler Feedback Streaming (SMS) enables us to load textures and leaves the SSD drive as a multiplier of the physical Memory that adds to the memory that the machine itself has. We also have a new API called Direct Storage that gives us direct low-level access to the NVMe controller, so we do these I / O operations a lot manage more efficiently. “

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