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Microsoft DirectSR is updated from FSR 2.2 to FSR 3.1

In order to play the latest video games at an optimal FPS rate, we will have to use rescaling technologies in most cases. Even if we have graphics as powerful as the RTX 4090, if we want to play some games at native 4K and maximum graphics, this could be insufficient. DLSS, FSR and XeSS are the technologies we have available, created by NVIDIA, AMD and Intel, respectively. As a general rule, games add one or more of these available, but with <a href="https://www.world-today-news.com/added-support-for-amd-fidelityfx-fsr-3-1-upscaling/" title="added support for AMD FidelityFX FSR 3.1 upscaling”>Microsoft DirectSR you can choose any of these. The
API of Microsoft DirectSR has now been updated to be able to use AMD FSR 3.1which improves significantly over the previous version.

Microsoft has been adding a ton of features and functionality to its Windows 11 operating system, now that support for Windows 10 has largely ended (except for some small security updates). Although Windows 10 remains the most popular operating system, Windows 11 is gradually gaining a larger audience and this will be the case until the moment in which Windows 10 will die in October 2025 and we have to use the new one.

Microsoft DirectSR is updated and now integrates FSR 3.1 in its latest version

Within a year, if we want to have a PC that is secure and compatible with the latest games and programs, we are going to have to use
Windows 11 and with this, we will get some news. It was at the beginning of 2024 when we saw that it was possible to have the ability to use all rescaling technologies in a single program and that could be compatible with all brands of GPU. DirectSR or Super Resolution, was presented as a standardized technology that would allow us to use FSR, XeSS and DLSS. When it officially came out in May, this It was based on FSR 2.2 which was integrated and added compatibility with XeSS and NVIDIA DLSS at the driver level.

Now that half a year has passed since its release, Microsoft has announced that DirectSR supports FSR 3.1 rescaling technology, a significant update over FSR 2.2. With this new version, Microsoft achieves improve stability of the image, the
ghosting and glare, in addition to improving the quality and preservation of more detail in motion.

We will have to download Agility SDK 1.715.1-preview to have access to the latest version of DirectSR

As with its initial release, DirectSR now has Integrated FSR 3.1so no AMD driver is needed to add support. In addition, this technology works on many graphics cards, so it can be activated by a large number of players. Now, if we want to use
XeSS we will have to install the
drivers that add support for both dedicated Intel Arc GPUs and iGPUs Intel Core processors 11 onwards.

Finally, we will have to download the drivers for
NVIDIA 595.90 or later in order to have access to DLSS Super Resolution through DirectSR, thus being compatible with the RTX 20 and newer models. In order to access this preview version of Microsoft DirectSR with FSR 3.1 you will have to descargar Agility SDK
1.715.1-preview
which is found in the original Microsoft news.

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