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Mark Zuckerberg Shows Off VR Glasses for Metaverse

KOMPAS.com – Since changing the name, Meta Platforms Inc. (formerly Facebook Inc.) made metaverse as one of the company’s priorities in the future.

Metaverse Self is a concept that allows everyone to interact, work, play games, and do other things in a virtual environment. In the metaverse, each person will be represented in the form of a unique 3D avatar.

To realize its ambition, Meta has started to develop hardware and software (hardware and software) demi metaverse.

Also read: Meta: Took 10 Years to Realize the Metaverse

Most recently, Meta CEO Mark Zuckerberg showed off four prototypes of the device Virtual Reality (VR) in an Instagram Reels post on personal account with handle @zuck.

The four VR prototypes are specially designed to enjoy the virtual world of the meteverse like in the real world.

“Today I want to show you four VR prototypes that we are working on to create a realistic and vivid view like the real world,” said Zuck, Meta Boss’ nickname.

He said, currently his party is developing a device virtual reality who passed the visual Turing Test, a test used to see if computers can think like humans.

In this case, the VR device created by Meta must be able to convince the human brain that what is seen through VR is actually real.

Also read: Facebook’s Parent Metaverse Business Loss IDR 42 Trillion

To achieve that, said Zuck, a VR device must be able to complete four challenges. Well, each of the four VR prototypes exhibited by Zuck is here to complete these four challenges.

4 Prototype VR Meta

photo" data-photolink="http://tekno.kompas.com/image/2022/06/21/09000017/mark-zuckerberg-pamer-kacamata-vr-untuk-metaverse?page=2" style="max-width: 100%;width:750px">YouTube/ Road To VR four VR prototypes designed by Meta for the metaverse, namely Butterscotch, Half Dome, Starburst, and Hollow Cake 2.-To create a display like in the real world, the first challenge that VR must be able to solve is the problem of retinal resolution which must reach 60 pixels per degree, just like in the human eye.

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