The independent developer “Zeekerss” is currently launching an early access co-op horror adventure game “Lethal Company” on Steam. It has launched the latest update and revision specially prepared for players with “arachnophobia”. Its unique spider The appearance and expression techniques have attracted much attention from players since the update.
“Lethal Company” is a horror game that supports up to 4 people playing together. The player plays the role of a worker who signed a contract with a company and goes to an abandoned satellite. While exploring the map, he recycles various scraps and sells them to make money. There are terrifying creatures and traps in the satellite. Players can use the money earned from selling scraps to purchase various weapons, injectors and other props, so that they can survive every exploration.
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Since this game was launched as an early access game on Steam on October 24 this year, it has accumulated an overwhelming 133,259 positive reviews so far. Recently, the number of users has reached as high as 200,000. The overall performance can be said to be very ideal.
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At the same time, the latest version 45 update of this game was launched on December 10. In addition to adding gas cans and other props and adjusting the balance, a new “Arachnophobia” mode specially prepared for players who are afraid of spiders was also implemented.
In this game, there will be a huge spider enemy “Bunker Spider” that looks almost the same as a real spider. The realistic appearance design brings an unprecedented terrifying experience to many players who are afraid of spiders. But through this “Arachnophobia” mode, the appearance of the “Bunker Spider” will be directly changed into the word “Spider”, making the originally scary scene suddenly become funny. And such a unique expression technique has also caused discussion among players in the community.
By the way, many games so far have spider-like enemies, and there are also various countermeasures specially prepared for players who are afraid of spiders. For example, in “Hogwarts Legacy”, or the action game “Webbed” with spiders as the protagonist, or “Kill It With Fire” which focuses on fighting off spiders, there are plans to change the appearance of spiders to a cute style. A design that prevents players from being unable to play due to fear.
In addition, in “Grounded Micro World Survival War”, which allows players to become smaller and go on adventures, a 6-stage setting is added to the arachnophobia mode. As each stage improves, the inherent spider elements of the spider will gradually be reduced, and finally It will turn into a round object and match the player’s fear of spiders so that the player can successfully conquer the level. Since this game is made by an individual developer, there is not much time to modify it, so it is simply displayed in red text. However, it unexpectedly attracted the attention and discussion of players. Can it be regarded as another successful way of expression?