Home » today » Technology » Jane Abbys “Blood Desert” rejects Sony’s exclusive PS5 deal, and the multiplayer mode will be launched after the launch of “Dokobi”

Jane Abbys “Blood Desert” rejects Sony’s exclusive PS5 deal, and the multiplayer mode will be launched after the launch of “Dokobi”

Pearl Abyss’ new game “Crimson Desert” will be available for test play for the first time at Gamescom 2024. The release date has not yet been announced. “Red Blood Desert” will not apply for a version number in China, the PC version is almost ready, and there are reasons to decline Sony’s special invitation.

“Red Desert” focuses on an open-world action-adventure experience.

South Korean financial bloggers attended the event held by the securities company Kiwoom on September 26Corporate Day Investment Eventmeeting minutes via the Resetera Forumplayer translationIt was mentioned at the beginning that “Red Blood Desert” always emphasizes the features of the open world, but the real Gamescom tool failed to show this part in full, which was disappointing. on players.

“Time is limited, and the Gamescom presentation is mainly focused on character movements and boss battles. We will be laterDownload song 50 minutesThe movie emphasizes the real-world gameplay experience, and the upcoming G-Star event (showcase content) is still uncertain, but we are considering adding more content which shows the features of the open world. “

To participate in major gaming events requires a lot of money that word of mouth communication is very important through live broadcasts, and a marketing budget of 20 to 40 billion won has been allocated for this purpose.

The release album and new series of “Red Blood Desert”

Jane Abris plans to announce the release schedule of “Red Desert” at the end of 2024. Since this game is a traditional home console masterpiece, the official will focus most of its marketing on the players of the “In the future, it will provide more testing opportunities for global players, including the media and live hospitality experience events in various sectors.”

As for why it took so long to make “Desert Blood Red”? In fact, Jane Abs planned to launch it earlier, but in order to create a high level of freedom experience, they spent time modifying their own game engine. “The epidemic of the Black Space engine itself has had some impact in 2018. At that time, the open world adds many features that were not available originally, which extends the development time.”

It is said that “Red Desert” refers to several games from “Assassin’s Creed” and “The Legend of Zelda”. “Our chairman, Kim Daeil, believes that Red Dead Redemption 2 and The Legend of Zelda are among the best games in history.”

The interaction between game characters, NPCs and the natural environment is a feature of “Red Blood Desert”. level or number of people.

Jane Abbys is also applying AI on a large scale in her own engine.

“Black Desert” has been in operation for more than 10 years, and the update team has about 250 developers.In contrast, the development of “Red Blood Desert” only used up to 250 people, all because of the efficiency of the new engine. “At the end of the second quarter of 2024, the development of “Red Blood Desert” is almost complete, the development team has been reduced to about 170 people, and the remaining staff are dedicated to the development of multiplayer RPG .“DokeV”.

There has been no update since the official debut at Gamescom 2021. There are rumors that the development of “Dokobi” has been stopped in the rumors and she said, “We have to focus on making” Red Blood Desert ” first.” development team now gradually moving to “Red Blood Desert”.

The team plans to launch “Red Blood Desert” in the second quarter of 2025and after that they will develop online content similar to the multiplayer mode of “GTA 5″. A comparable team”.

The single-player plot game of “Red Blood Desert” will last about 50 to 80 hours, and the plot will have a clear ending. The multiplayer mode is expected to be launched within a year and a half from after the game is launched.the time point will be launched after the release of Multi-Comparable, the multiplayer mode will add fashion style, limited weapons and other in-app purchase elements to the long-term income of the console game to expand.

Jane Abbys expects “Red Desert” to sell 300 to 400 million units, with an internal target of 5 million units “We collected feedback from about 700 players at Gamescom, and 80% to 90% of the responses were positive Reviews said the environmental effects were too strong, the game was too difficult, and the scene lacked a camera lock function.

“We have the responsibility to lock the camera, and the effect can also be changed. The problem may be due to players being thrown directly into challenging battles without adequate game experience. Most of the negative feedback can be solved easily by us. question.”

Special offer from Sony

In addition to Jane Abby’s internal assessment, Sony has basically seen the whole game and expressed its strong intention to release it, which made Jane Abby think for a long time. Sony said that the experience and story of “Red Desert” is close to that of “Ghost of Tsushima”. in July 2020.

“If we choose Sony as the publisher, the game will be exclusive to PlayStation for a year, will not be released on Xbox, and the PC publishing rights will belong to Sony. Despite these limitations, Sony’s marketing capabilities and various sales strategies are a distinct bonus. are a very attractive force.”

However, after evaluating the expected sales volume and revenue profit sharing structure,Jane Ablis has decided that it would be more profitable to publish Red Desert on her own, and she is 99% sure that she will publish the game herselfin a traditional publishing contract, 30% of the game’s revenue will be used for platform fees, and the remaining 70% will be divided between the developer and the publisher.

“Recently, Stellar Blade signed an exclusive contract with Sony. That was mainly because they did not have the necessary distribution team, unlike us” for 10 years of work, he concluded. that “Red Desert” has more advantages in using its own resources for promotion and publication.

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Unlike most console game developers’ strategy of “developing for consoles first and then porting to PC”, “Red Desert” claims to be a console masterpiece it is traditional, but it was developed on the PC platform first.

“We are currently conducting QA testing for the PlayStation version, including bug fixes and optimizations. Although the PC version may be released first, we expect the PC versions and console release at the same time. This is the main reason why “Red Desert” has not been officially released yet.

Some people are curious if “Red Desert” will apply for a game license in China?Jane Ablis said she did not intend to follow this conversion number,Since players of popular games in China usually play through Steam and VPN, “so we believe that there is no need to apply for a version number. China’s token market is relatively small, accounting for only about 3% of the total market.

“I’m not sure how many players play games via VPN, but the recent success of “Black Myth: Wukong” in the Chinese market has caused a shortage of PS consoles, which could be beneficial for us. provision for digital downloads and physical packaging sales.

Regarding the game features and design concepts of “Red Desert”, the reasons why commercial engines such as Unreal Engine 5 are not used, and the gameplay details of “Dokobi”,Please check Resetera’s translation contentall information will depend on the official website.

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