By Sébastien Genvo and Thibault Philippette at the University Press of Liège
This book responds to a lack in French-language literature: the existence of a reference guide for anyone wishing to learn about the different aspects of research on video games. Designed to provide the reader with keys to understanding the main aspects of the field, the multiple chapters are summaries which also aim to open up perspectives for further reflection. All the contributions have been written by recognized specialists in the themes addressed, while being driven by a desire for accessibility. This book is therefore intended for anyone wishing to better understand the challenges of an industry which is now at the center of digital technology, contemporary leisure and which is also open to multiple sectors (journalism, health, training, sport, etc. .): students, professionals (journalists, designers, etc.), teachers, parents, institutions but also players. In short, this book is an ideal companion for anyone wishing to venture into the exploration of the vast expanses of video game theories.
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Volume published with the support of the Langage et Communication Institute (UCLouvain), Crem (UR 3476) and the University of Lorraine
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Titre : Introduction to video game theories
Auteur : Sebastien Genvo and Thibault Philippette
Publisher: Liege University Press
Commander : University press counter
2023-08-28 23:40:23
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