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Introduced WRC 10 – INDIAN

Nacon has introduced a new part of the officially licensed FIA World Rally Championship. WRC 10 creates a studio KT Racing (as before) and aims Significantly innovate the gameplay, graphics and content of this series. An improved physics engine can help make racing more realistic, especially in terms of ride, aerodynamics, turbo and braking. Sounds were also to be reworked.

Rally fans can look forward to four new destinations; Estonia, Croatia, Belgium and Spain. They will be joined by six historical stages in San Remo, Germany, Argentina and Athens.

The game will include 52 official teams from the categories WRC, WRC2, WRC3 and Junior WRC, 19 historical events, 120 special stages and 20 legendary cars from brands such as Alpine, Audi, Lancia, Subaru, Ford, Mitsubishi or Toyota. There will be a career mode and a wide range of multiplayer activities.

All with a goal Celebrate the 50th anniversary of the championshipsso that players can relive the most intense moments from 1973 to the present. The career, which is said to be the most comprehensive in the history of the series, is to test your driving skills across 19 historical events. These require you to adapt to the racing conditions.

A novelty is a livery editor with options create your own team. Developers anticipate daily and weekly challenges and clubs, including the ability to create your own contests.

The question is to what extent the information in the press release is true. When we look at the available materials, personally a great innovation compared to WRC 9 I can’t see, unfortunately.

WRC 10 will be released on September 2. this year on PC, PlayStation 5, Xbox Series X / S, PlayStation 4 and Xbox One. He will later get to the Nintendo Switch.

Since 2023, the British company Codemasters (owned by Electronic Arts) has been entitled to the FIA ​​World Rally Championship (WRC), creating DiRT, F1, GRID and OnRush games. Codemasters also includes Slightly Mad Studios, authors of Project Cars and Fast & Furious Crossroads.

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