Recently, Blizzard held the BlizzConline event to communicate with fans through the Internet. Among them, the major development teams of Blizzard accepted interviews from Hong Kong, Taiwan, and Southeast Asian media through online video conferences. Among them is the highlight of “Diablo 4” (Diablo 4) game art director John Mueller and chief designer Joe Shely shared the key content of the new work, explaining why to join a new profession, game setting concepts and so on.
Added “Grand Theft Auto” custom battle mode
One of the biggest news of “Diablo 4” released this time is the addition of the “Rogue” character, which also increases the number of characters already announced to four-Barbarian, Magician, Druid and Rogue. “Rogue” is an archer class that can use daggers. It emphasizes agility and position, and does not encourage head-on-head combat. “Grand Theft Auto” is equipped with both melee and long-range weapons. Players can backstab, shoot, or use traps to damage the enemy. According to the different skills the player chooses, they can choose full melee or full range, or even a combination of the two to attack and retreat. Keepable gameplay.
New engine and new style
As seen below“Grand Thief”Promotional videos are made with a new game engine, which allows developers to increase the possibility of making new things.gameBuilt-in standard 3D elements, such as the height difference of the scene to enhance the visual effect,When it comes to the transition of the cutscenes, players can see this and《Diablo》The series has a completely different presentation.
A stronger sense of substitution between the old and the new
The “Diablo” series has sold more than 20 million sets of works worldwide. Even so, the game is still some time away from modern times (for the last Diablo 3 is already a product in 2013), it may be difficult for new players to understand the story and character settings. However, the game development team said that when new characters come on stage, there will be characters and background introductions. There are also many places to explore outdoors, and the new main story is easy for new players to learn. For old players, past stories, backgrounds, and familiar places can all be found in side quests.Asked about “Diablo 4”Art style is closer《Diablo 2 》Darker and colder atmosphere, art director John Mueller Said to “embrace the past history”, “When we have a new art engine, we hope to combine the two styles of painting and darkness, so that when the player enters the dungeon, it is like stepping into hell.”
Open world settings are more personal
“Diablo 4” adopts an open-world game setting this time to allow players to move freely. We can start adventures in 5 areas at will. According to Blizzard’s major development teams mentioned in the interview, they want to make each region have its own characteristics, so whenever players explore different regions, different costumes will appear, such as North Asian custom costumes or Europe There will also be residents with different looks and clothes and different kinds of monsters. This setting is also applied to equipment and mounts. For example, the same sword will drop different shapes according to the local customs.
although《Diablo 4》Yes Blizzard The work was published in 2019, but the official has announced that this game is not expected to be launched this year, and the mobile game “Diablo Immortal” (Diablo Immortal) is expected to be launched this year.
source:Polygon, Unwire.hk
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