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Inside The Last of Us’ multiplayer cancellation: ‘Sony a headache’

Article: Peter Hegevall – Gamereactor.cnWe now know that over 300 people worked on The Last of Us Multiplayer for four years before it was sadly cancelled. We know that this was supposed to be a massive, ambitious and of course expensive multiplayer game with Factions and a battle royale at its core. We have now learned, via the insider Jason Schreier (Bloomberg), that Sony’s bosses are moving forward after decisions that saw development stall and waste spin out of control. He was on the podcast recently Friends every second This was touched on in an episode of 2016, where he said that Sony had become “bloody” and that several managers had been fired at the same time, which is really not fair when a project like this is canceled Want to play The Last of Us multiplayer?
Source: Gamereactor.cn

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