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Index – Tech – Despite being adored by players, you may never get a sequel to Hades

Hades is a hack & slash game, the main focus is on tempo and action, whoever starts a video game developed by Supergiant Games will have to be sane at all times. In Hades, we have to go from room to room, which we can get cleaned up. However, the game of Supergiant, which previously also featured Bastion, Transistor and Pyre, is fair, we always know in advance what reward we will receive in the next region if we kill the monsters.

Thanks to this, we can do great tactics.


The beasts attacking us in Hades can be put relatively lightly underfoot, but the protagonist’s lifeline is quite short, so we can quickly find ourselves at the starting point where our father, the lord of the underworld, laughs around Zagreus ’further fall.

Hades is for those who love to suffer

Rogue and roguelite titles have recently become hugely popular in the video game industry, just the Playstation 5 exclusive Returnalt as an example in which, by directing an astronaut named Seline, we were able to try to survive the horrors of an alien planet called Atropos, evoking the atmosphere of Alien movies. The protagonist got into a time loop so he could start all over again in the event of his death. A similar recipe follows the audience-favorite Dead Cells released in 2017, and of course Hades.

The genre refers back to a video game called Rogue, released in 1980, the mechanics of which are copied by the new claimants to the throne. But what counts as roguelike, that is, rogue-like, or the much more permissive roguelite, is the subject of much debate. In the former case, players really start from scratch if they die throughout the replay, while in the case of roguelites, there is progress, retentionable items, and upgrades that make subsequent adventures much easier. Both Returnal and Hades are more in the roguelite category.

Divine blessings help Zagreus escape from hell

Neither Hades nor Returnal can be called easy, so anyone who cuts into these titles needs to be prepared for a frequent failure. In the case of Hades, however, Zagreus is a very lovable figure, often strewn with the Greek gods, who can choose from the blessings of Aphrodite, Poseidon, or even Zeus in his attempts. These make the protagonist stronger, so it can happen, for example, that during our evasive maneuvers, that is, when we dashel, lightning injures the monsters around us, or even the waves of the sea wash them to death.

The sync in Hades is great, which is why the interactions are so enjoyable, and while in this case it depends on the fast-paced gameplay on most, the graphics on the next-generation consoles are also stunning, and the hand-painted visuals seen in the Bastion also return. The story moves forward when Zagreus bites into the grass, so in vain we die densely, we can never feel like we are stumbling in one place. This hasn’t been done so well with Returnal, for example, so it’s easier to lose our motivation while playing PS5’s exclusive sci-fi, which can lead to us putting down the controller. This is what gives a fairly eloquent figure.

According to him, Returnal was completed by just over 20 percent of the players.


For Hades, it would be harder to say aggregate numbers, with the game coming out on PC and Nintendo Switch two years later after early access in 2018, and then in August this year on Playstation 4, Playstation 5, Xbox One and It also debuted on the Xbox Series X / S. In addition, on Microsoft machines, Game Pass subscribers can launch the Supergiant novelty at any time.

Hades are a huge success, but they don’t promise a sequel to the developers

On the Metacritic side, Demon’s Souls and Tony Hawk’s Pro Skater 1 + 2 on Hades Playstation 5, and ahead of Microsoft Flight Simulator and It Takes Two on Xbox Series X / S, its 93 score is the highest rated game.

It may come as a surprise to many that, despite this, developer Supergiant Games isn’t currently thinking about starting Hades 2.

We don’t know yet. We never plan on what our next game will be until we finish what we are currently working on. It’s a kind of superstition within the team, we want to make sure our thoughts don’t wander off because of a future title


Greg Kasavin, writer and creative director of Hades, told NME magazine.

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