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in New York, Ubisoft exhibits the photos taken in its video games

With Photo Mode: Out there in gamingthe French publisher highlights the artists who use the creation tools in its games.

An “in-game” photographic exhibition will be held from 17 to 20 November in the prestigious setting of Ideal Glass Studio in New York. Indeed, the publisher Ubisoft will unveil the works of different artists who have explored their virtual worlds, virtual camera in hand.

Imagined by the editor and founder of the magazine Immersion, Mohammed Megdoul, this exhibition aims to highlight the work of around twenty artists who have won the competition organized by Ubisoft, and more specifically that of a trio made up of Nicholas J Clapper, Katie S. and Camille Petit . Four artists will also have had the opportunity to explore the worlds of Ubisoft: Mélanie Courtinant, Pascal Greco, Will Saunders and Kent Sheely.

©Katie S. Assassin’s Creed Valhalla – Dawn of Ragnarok

Document the virtual

Photo mode has grown in popularity as the virtual worlds on offer have gained in realism, depth and have been able to develop an organic side. The work of environmental artists and narrative scenography has also nourished these universes, becoming objects of admiration both for their beauty and for their evocative power.

Capturing a particular moment of “life” in one of these worlds, with the right lighting and the right point of view, has become possible thanks to the integration of increasingly sophisticated tools available to players. This is especially true in the publisher’s biggest titles, byAssassin’s Creed to Ghost reconnaissancePassing through Distant To cry, Wading Dogs or The division.

©Camille, Petit, Assassin’s Creed Odyssey

Art nouveau

Ubisoft’s editorial vice president, Fawzei Mesmar, adds that it’s a “new form of artistic expression, and that’s what we want to celebrate through this exhibition”. While awaiting the reaction of visitors to this free admission exhibition, we can already imagine that other publishers could follow suit, starting with Sony with The last of us part I, Forbidden Horizon West or the recent God Of War: Ragnarok, also equipped with very advanced photo modes. An excellent initiative, to be welcomed, which could only be the beginning of a wider and more deserved recognition of digital arts.

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