Video games from a technical point of view are often quite complex designs. Interesting things happen at times
When developing games, it is not always possible to do everything you want. Sometimes developers have to dodge and use the available materials, trying to achieve the desired result.
In the case of Dragon Age Origins, this resulted in female models having “masculinity».
Dragon Age Origins writer David Gaider told:
«All female models in DAO used male animation rigs. I thought it looked especially strange in the case of Morrigan, whose unique model had a very slender frame and was modified (especially in the shoulders) to fit. I can’t unsee this change.
Did Morrigan still look great in DAO? Certainly. Could there be more body types in DA for both genders, including even wider shoulders? That would have been great, but the modellers and animators were limited by the variety of rigs available. Just the way it was, friends.
Does Morrigan still look great in DAO? Certainly. Could there be more body types in DA for both genders, including even wider shoulders? That would be great, but the modellers and animators were limited by the variety of rigs available…».