After six years, fans of Kingdom Come: Deliverance, a game from domestic developer Warhorse, got a sequel. The studio presented the title Deliverance II, which follows its predecessor, which sold around 6 million copies, and returns the player together with the main character Jindřich to the late Middle Ages in the territory of today’s Czech Republic; in the case of the second part, for example, to the surroundings of Kutná Hora or Český raj. “It’s a perfect simulation of the Middle Ages. You wear armor, you can get drunk, you can collect herbs, hunt deer, at the same time it’s perfectly realistic, they accurately mapped the landscape,” says Petr Horký in Výtah Respekt. Together with Magdaléna Fajtová, they discuss not only what was criticized in the first part and what would could have shifted the sequel, but also what makes the Czech game industry specific, and how it differs from, for example, the Polish one, in which, among other things, the world-famous Witcher was created.
In armor for beer, herbs and a brothel. This time to Kutná Hora • RESPECT
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