Home » Technology » Impressions of the next-gen update for The Witcher 3 are positive » Vortex

Impressions of the next-gen update for The Witcher 3 are positive » Vortex

Tomorrow the expected next-gen improvement for The Witcher 3 will arrive, which is not only intended for owners of PlayStation 5 and Xbox Series consoles. Computer gamers will get their money too, and even those who don’t will be left behind Spinning Geralt’s Last Adventure on PS4 or Xbox One. In the case of the previous generation of consoles, you have to keep in mind that it will be only a fraction of all the improvements and new features, which is quite understandable considering the age of the device and especially the nature of the next-gen update. And if you can wait no longer, the first reviews already come from selected media, which praise most of the interventions in the game and point out only a minimum of things, which in the end may not play as crucial a role as we would like them to on paper attributed We are talking mainly about ray tracing, which will come into play and take care of light control and reflections, but at least on PS5 and Xbox One it will be paid off in blood by a drop in framerate to 30 fps, which may no longer seem possible considering the comfort experienced with a double frequency as a big win.

As we said before, you can choose between quality modes, but finally there is a resolution refinement, which plays a very important role.

However, as the editors of the magazine point out, for example The limit, the next-generation update for The Witcher 3 doesn’t improve the game so much that it can be called a remake. Sure, most gamers understand this and CD Projekt RED has done a good job of describing what people can and can’t expect, but just so there’s no false belief, basically it’s about adding picture modes and some tweaks graphics. As we said before, you can choose between quality modes, but finally there is a resolution refinement, which plays a very important role. If we take it from the performance mode, which naturally offers 60 fps, brace yourself according to the magazine’s analysis WCCF technician already Very Dynamic 4K resolution, often hovering around 1548p. Furthermore, performance itself is said not to be fully 100% on the PlayStation 5 console tested, and frame rates drop from 60fps in some scenes to around 52-55 frames per second, but these small dips are said not to be the case. visible as to become a problem.

As for the quality mode, the biggest attraction is the aforementioned ray tracing, thanks to which the frame rate is reduced to 30, but also the resolution itself. On paper we’re talking about a dynamic resolution of 1440p, but more often than not it hovers around 1188p, so in reality it’s more like 1080p. You can watch the video above and it shows a very interesting trend. The aforementioned resolution, which is higher in performance mode, comes with a more detailed image overall, and the only thing that can lag visibly are those ray traced effects. In particular, for example, the reflection of buildings on the surface of the water is obviously more realistic in quality mode, but in some cases the light closest to reality looks a little worse and overexposes objects in the distance. Of course, this is not always the case, and the impression cannot be assessed on a general level – each scene is different – but we will venture to assume that quality will be the most used mode. In fact, it would be great if the developers ported more frequently intermediate stageor ray tracing disabled, higher resolution and frame rate around 40 fps, but at the moment the next-gen upgrade offers only the two described.

However, as stated by the editors PC gameThe Witcher 3 was created at a time when ray tracing wasn’t considered a standard option for creating light in games, and it’s clear that it is a new one technology grafted onto an old game. That’s why PC Gamer doesn’t consider these effects that important and praises the rest of the content in tomorrow’s patch. Especially on computers, it will be possible to use the upscaler from both Nvidia and AMD, they also praise the photo mode, although it does not have as many options as Cyberpunk 2077 and many improvements to improve the quality of the user experience, such as the rapid collection of herbs, a new camera or the integration of popular modifications. We have already described them before, but the statement of the director of communication Robert Malinowski is interesting. When asked why the developers themselves did not come up with textures in 4K resolution and Jen used the highly regarded mod, he answered quite clearly: “When someone has done a good job, then they have only done a good job.” His words were then complemented by senior PR manager Radek Grabowski, who confirmed that there is no point in neglecting the great community creations or not giving them space directly in the game, although of course there is a risk that the developers may feel something on a lazy approach by the opponents.

However, we will take care of the update ourselves and also do not rule out a stream in which we will directly examine the individual settings and interventions in the game. Although the game will celebrate eight years since its release next spring, it is still considered one of the best of its kind, and the improvement for the next generation of consoles is a major moment. Important, but on the other hand, probably the last big one to see.

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