Home » Entertainment » I took out a 700k loan to develop my visual novel so you don’t have to. – Nevardaed on DTF

I took out a 700k loan to develop my visual novel so you don’t have to. – Nevardaed on DTF

“But why visual novels? These aren’t games at all! Who the hell needs that anyway?” – you tell me. Well, I have my own very good reasons for this. Somewhere in the year 2001, one day an acquaintance came to me and we will show a very unusual CD. And on the disc there was a promising inscription “180 erotic games.” “Oh God!” I then thought, “As many as 180 erotic games.” This is just 180 more than I had in my entire life. And since that regret, as luck would have it, had already arrived a long time ago, and there was nowhere to put it, it was almost a matter of life and death for these games. I don’t know how much it cost me to talk this friend out and leave this natural wonder with me for a while, but the fact remains that this incredible collection of games came with content piquant finish in my cider. And you won’t believe what it was: a series of questions about the gentleman Larry, and all kinds of poker, and tic-tac-toe for stripping, the odds of winning there were clearly higher than there the poker, the rules of which I still don’t know. And also all kinds of puzzles, shooters and even erotic screensavers, which would make your parents think they would cross themselves and burn your computer just in case. And amidst this pubertal bacchanalia, I came across one unusual toy. It was called “True Love” simply and laconically. And this very game turned out to be, at least, the first visual novel in my life. And I entered. Yes, I was so immersed that I lost 100 sweats, or maybe even 180. After all, I was communicating with “real” girls who, for some reason did not know to me, wants to communicate with me. And it doesn’t matter that they were pixelated and anime. Having grown up watching Sailor Moon, I was very devoted to Japanese animation. And believe me, for me, an 18-year-old virgin, everything that was happening on the other side of the screen was real, because in reality I had nothing like that at all. But the game was completely in English, and quite often I had to go through an analog English-Russian dictionary with my sweaty hands to somehow understand the meaning of what was happening.

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