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Cyberpunk 2077 2.0 and the Phantom Liberty PC expansion introduce NVIDIA DLSS 3.5, which consists of Ray Reconstruction, a new feature available to all GeForce RTX GPU owners that is designed to improve ray tracing accuracy when upscaling from lower rendering resolutions.
However, by default, Cyberpunk 2077 only allows users to enable ray reconstruction after path tracing is enabled. While this is by far the best way to experience Night City, it is also prohibitively cumbersome on almost all graphics cards that don’t support frame generation.
Luckily, there is a setting that bypasses the game’s default limitations, allowing you to use Ray Reconstruction with “normal” ray tracing. The tweak was originally discovered by Twitter user @RayneYoruka. Here’s how to apply it:
Launch Cyberpunk 2077 and enable ray tracing (not path tracing) and DLSS super resolution. Quit the game. Go to folder Users/Appdata/Local/CD Projekt Red/Cyberpunk 2077 and open the file UserSettings.json.
Find the line DLSS_D and establish meaning and significance default_value with «false“on”true” Save the configuration file and set it to read-only. Launch the game and play with ray tracing and DLSS ray reconstruction.
If the file is damaged in any way, enable and then disable path tracing as described Here
While Ray Reconstruction does actually improve performance slightly in Cyberpunk 2077 when used with path tracing, using this setting to run with regular ray tracing results in decreased performance, as shown in the video above. However, the quality has improved significantly.