At the same time, the game developers note that the demonstration of the orientation of the main character in the key scene is not canonical.
Speaking to Video Games Chronicle, Horizon Forbidden West writer Annie Kiten and Guerrilla Games Narrative Director Ben McCaw said they completely ignore the non-constructive negativity directed at them, while at the same time always listening to the opinion of the gaming community.
“We’re always looking to make something compelling, emotional, and engaging, so we’re always interested in hearing from people who have actually experienced the game.
But people who have not played or just try to be negative, we just easily ignore.”— says Kitten.
“We love getting feedback from our fans. We love it when they share constructive criticism. And we’re happy when they express thoughtful negativity about any aspect of the game.
But yes, when there is such blatant negativity, it is quite easy for me personally to ignore it, because I understand that with this way of thinking I will never be able to live.McCaw said.