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Hideo Kojima wanted to fight the Metal Gear Solid Boss for two weeks


Image of the article Metal Gear Solid 3 would have a boss that could take up to two weeks

Image: Konami / Kotaku


Hideo Kojima’s new podcast isn’t for everyoneFortunately, this isn’t the only place to find development stories about the games he’s been working on. Like this on a very boring idea Metal Gear Solid 3.

The last episode is a You know the games– voiced only by Snake’s original voice actor, David Hayter – is all content cut from the series, drawing on information from old interviews (lots of love for quotes Hyper) and books. There are things about weapons that were very exciting, story elements that were never made, and gameplay sequences that were cut and then turned into movie scenes.

However, the funniest and most interesting part of the video is about the planned boss battle Metal Gear Solid 3for testing, and then it ended so badly that the developers started it Kojima wiped them out. Here’s the story Over Kotaku AU:

History says that during production Metal Gear Solid 3Kojima was fascinated by the works of novelist Stephen Hunter, who wrote chief sniper It’s inside Point of impact, spoke of snipers entrenched in the mountains gradually trying to capture each other. Kojima’s idea was to have Snake Boss fight with The End as close to a real sniper fight as possible and play it in real time for two weeks. The player must use the environment to hide and remain silent, look for clues in a large area to determine where The End is hiding, and once found, take the perfect shot. This will end again two real weeks.

The crazy thing is that this boss fight has already reached the prototype stage. At one point it was a real part of a playable build. However, when it came time for the battle test, no one who played it could find any trace of the old man. Many players have spent hours researching The End and it hasn’t shown anything that effectively hinders progress in the game. The team found the fight so boring that they started yelling at Kojima, convincing him to give up on the idea.

I want to think that this is the whole experience of working with Kojima, condensed into an anecdote. You can watch the full video below; Maybe you already know something, or like me, you knew almost nothing, and these are 42 minutes of really interesting things!

Metal Gear Solid Crazy Cut tartalom David Hayterrel [NEW]

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