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Halo Infinite Disc Doesn’t Include The Game, Just A DRM Check – Gaming – News

You have always owned nothing more than a software license.

Legally nothing has changed. In a practical sense yes… but actually not because if you always have to be online to play the game, then you’ve got the hang of it yourself. The question is whether and when that online access may be stopped, because then the agreement will no longer be met.

In short, until you own a specific version of a game as a ‘portable’ game exe, you have nothing anyway. And then you end up with a very limited list of games.

Ultimately, this is about trust. For publishers, this is also about the relationship you want to have with your customers. Distrust (DRM) or trust. Any company that forces always-online for no valid reason (as in: an MMO or online-only game) is acting on the basis of mistrust.

This battle has never really been fought, I think everyone likes the current status quo. But I’m looking forward to the first major lawsuit in which, for example, Steam goes down and all those licenses would become inaccessible. I dare to gamble cautiously that the consumer will win. The license can be provided by publishers, and that would also be reasonable.

No… if you really want the nail in your coffin with regard to ‘ownership over content’, then you have to play via the cloud. Then you have really thrown away all your rights and market power as a consumer and you have nothing more than an account with temporary access. That’s why it’s never ever happening here, even if it costs 1 euro (of course you know that the price rises to astronomical heights as soon as you commit to a service, see the annual Netflix increases and countless other platform examples).

[Reactie gewijzigd door Vayra op 8 december 2021 11:15]

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