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HAAK Developer: Porting games to Xbox could be a nightmare – Saudi Gamer

There have been several cases in recent years where games have been ported to Xbox afterwards PlayStation A while back, Black Myth: Wukong is perhaps the most recent example, but these delays are due to optimization issues that come with the less powerful Xbox Series S.

However, another issue has emerged recently, with Blingame, the indie developer behind the upcoming Metroidvania game, HAAK, revealing that porting games to the developer’s “nightmare” to Xbox can be.

The developers of HAAK were recently asked about the status of the Xbox and PlayStation versions of their game On XThe studio revealed that the PlayStation version was going smoothly, but they abandoned the Xbox version, and the reason, as the studio says:

What seemed like a simple procedure turned into a nightmare due to several bugs in the Microsoft Partner Center.

The studio encountered several errors during the registration process, and in addition, when they tried to communicate using Microsoft support, they encountered problems again, which prevented them from starting research. The team then contacted Xbox, but the problem seems to be related to Microsoft and beyond the responsibility of Xbox, surprisingly The studio had been trying to solve the problem for 14 months, but he did not succeed.

According to the studio, if things had gone smoothly, they would have prepared the final version in just two weeks so it seems that the reason… Microsoft It is the same, and it is natural to assume that other studios have similar problems.

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