No, the textures were probably already compressed, but probably way too high quality or even lossless. You can really apply a lot of compression to many textures before you really see artifacts. I also sometimes just threw things in 4096, and eventually only brought it to 512 when optimizing because you didn’t see the difference anyway.
That error of resolutions that are not powers of two often happens in 2D games.
Audio compression can also make a big difference. Lossless is fun for the audiophiles among us, but if you’re stuck with a 150GB game, most people will prefer 320kbit/s.
All in all I am not surprised by almost half the difference after optimization. I’ve done this many times, and it always happens afterwards.
[Reactie gewijzigd door Wolfos op 20 oktober 2021 18:59]
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