Digital Foundry specialist Thomas Morgan published technical review reprints The sorcerer 3in which he drew attention to the Xbox Series S version of the game. The younger Microsoft console loses to the older Xbox Series X and PS5 in terms of resolution and lack of ray tracing.
Morgan noticed it even now The sorcerer 3 looks and runs decently on the S series, but CD Projekt RED needs a bit more tweaking. However, this also applies to older consoles.
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Quality Mode: Native 1440p/30 FPS
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Performance Mode: Native 1080p/60 FPS
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The image in both modes, except for the resolution and the rendering range of the vegetation, is almost identical
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In quality mode The sorcerer 3 on Series S it offers stable 30 FPS, even in those places where drawdowns are observed on Series X
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In “Performance” in demanding and complex scenes, the FPS varies in the range of 50-60 FPS, in Novigrad there are drops up to 40 FPS
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The Series S version of the game, in addition to ray tracing, lost the improved screen space reflections (SSR)
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Draw distance in “Quality” mode surpasses Series X and becomes on par with PS5: Morgan believes this is a bug
Morgan is confident that CD Projekt RED has delivered a great release The sorcerer 3 for Xbox Series S, which is just a couple of patches away.