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God of War Ragnarok will feature non-existent in the first game

As soon as God of War Ragnarok reaching PS5 consoles (something planned for 2022) its gameplay will feature a feature that is not present in its PS4 predecessor. And it’s the game’s own creative director, Eric Williams, who talks about this new development involving Kratos’ shields.

According to him, the son of Zeus will have different shields that will have different abilities during the game, which will be chosen by the players. “There are different shields and they have different defensive options and abilities, and the reason we’re doing this is that we really want to open up expressive choice – the way you build your Kratos – like equipment, and loadout, and stuff like that. “, revealed the director. who talked a little more about it:

So even the defense, you can, you know, play it a little bit differently, and the enemies will know how to respond to that, or force you into these different situations where you need to use different things. So I think it will be fun for players to explore that, but also this is kind of like we want everything to be more expressive, where you know your choices matter when you define them.” completed.

For now, there’s no mention of whether any such innovations might feature in PS4’s God of War, it seems that resources are focused on the next game, which is still in development, and must have a tragic outcome for Kratos.

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